Who Likes the Limited Enemy Kit Pickup Block?

General discussion of the Project Reality: BF2 modification.
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Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Who Likes the Limited Enemy Kit Pickup Block?

Post by Bluedrake42 »

Don't get mad at me Devs I just want to know =P
I want to think about it more with everybody before the suggestions get unlocked

Personally I like the concept of not having units understand how to operate advanced enemy weaponry, but I'm not a big fan of its execution so far. Especially since I can easily pickup a limited kit, and use it (HAT Sniper Grenadier ETC.) before my Screen Blacks out. If I were a Bf2 Mod god with hard coding capabilities haha then I would make it so picking up enemy AR kits with give a way high Deviation, make it so you cannot fire HAT rounds but use the rest of the kit normally. Allow medic kits to be picked up again and specialist, they aren't that advanced... also I don't know if squad leader kits are locked but that would also be something that would be nice to have back to pick up.

That's just me, I'm not demanding nothing, I'm just not a big fan of the blackout technique to enforce this so far.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Who Likes the Limited Enemy Kit Pickup Block?

Post by Jigsaw »

Closing due to feedback/suggestion.

None of what you suggested is possible on the BF2 engine, hence the implementation as it is now. Please play some more and when the appropriate forum sections re-open provide your feedback/suggestions there.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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