German Lat Hat Question

General discussion of the Project Reality: BF2 modification.
talkinBEERmug
Posts: 69
Joined: 2008-01-09 09:37

German Lat Hat Question

Post by talkinBEERmug »

I have only used them in coop but I cannot figure them out. I try to put 100m on the 1 +, and the 200m on the 2 + but it?s always short. I just did a test and it seems to hit a target at 150m you have to use the 4 +. Even if the numbers are not the ranges at 100m the German hat seems to fall to the ground faster than the rpg which makes its effect range about 200m.

Is this how this weapon acts in Real World?
Last edited by talkinBEERmug on 2010-10-19 06:52, edited 1 time in total.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: German Lat Hat Question

Post by dtacs »

The PzF scope isn't accurate to its real wold counterpart, just like the current Russian HAT scope or the BTR optics for the gunner/driver.

I believe the only current weapon to accurately portray this is the SPG-9. With the RPG's/PzF you really just have to go on intuition.
Himalde
Posts: 236
Joined: 2007-10-02 06:37

Re: German Lat Hat Question

Post by Himalde »

Could this not be fixed in the same way as with the grenadiers UGL sight?
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talkinBEERmug
Posts: 69
Joined: 2008-01-09 09:37

Re: German Lat Hat Question

Post by talkinBEERmug »

Ok knowing the sight is not right does the real world projectile drop like it does in game, I was watching some videos online and it looks like there is allot of different rounds it uses but they were shooting straight up to 600+ meters.

To fire 600 meters in game you would have to rainbow it.
nedlands1
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Re: German Lat Hat Question

Post by nedlands1 »

dtacs wrote:The PzF scope isn't accurate to its real wold counterpart, just like the current Russian HAT scope or the BTR optics for the gunner/driver.

I believe the only current weapon to accurately portray this is the SPG-9. With the RPG's/PzF you really just have to go on intuition.
Don't forget the MK-19 automatic grenade launcher on the AAV.
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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: German Lat Hat Question

Post by Celestial1 »

Any word on whether it's planned to implement them properly across the weapons systems that have them?

Specifically the RPG-26 could use the Grenadier style aiming, all LATs/HATs would benefit from having a proper aiming system, and it would be awesome to see things like the ACOG lines being accurate.
Dunstwolke
Posts: 45
Joined: 2007-07-18 12:54

Re: German Lat Hat Question

Post by Dunstwolke »

Schulungsvideo Panzerfaust 3 Video - TheReferenT - MyVideo

In some scenes you can see the drop of the projectile on targets at 200-300m

Or here:
http://www.youtube.com/watch?v=kiVRO1bhdj0
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: German Lat Hat Question

Post by BloodBane611 »

Celestial1 wrote:Any word on whether it's planned to implement them properly across the weapons systems that have them?

Specifically the RPG-26 could use the Grenadier style aiming, all LATs/HATs would benefit from having a proper aiming system, and it would be awesome to see things like the ACOG lines being accurate.
Wow mate, brand new version comes out, 3 days later you want the team to do something of that magnitutde. Will anything make you happy? :lol:
Take it slow, as stated in other threads the DEVs are working on fixes for .95 right now.


Now, let's try to keep this thread on-topic
[R-CON]creepin - "because on the internet 0=1"
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: German Lat Hat Question

Post by Celestial1 »

[R-MOD]BloodBane611 wrote:Wow mate, brand new version comes out, 3 days later you want the team to do something of that magnitutde. Will anything make you happy?
You're misunderstanding me. I'm not implying it should be done right away or something. Just wondering if it's being considered/planned for the future.

Trust me, I am in no way ungrateful of the new release. :)
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: German Lat Hat Question

Post by Jaymz »

Celestial1 wrote:I'm not implying it should be done right away or something. Just wondering if it's being considered/planned for the future.
Yeah, functional sights for AT launchers are on the list.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: German Lat Hat Question

Post by BloodBane611 »

Celestial1 wrote:You're misunderstanding me. I'm not implying it should be done right away or something. Just wondering if it's being considered/planned for the future.

Trust me, I am in no way ungrateful of the new release. :)
I know, I'm just giving you a hard time :p
[R-CON]creepin - "because on the internet 0=1"
WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Re: German Lat Hat Question

Post by WilsonPL »

Yeah i noticed it too missile drop is too big, should be more like RPG. Please change it in incoming patch ;)
talkinBEERmug
Posts: 69
Joined: 2008-01-09 09:37

Re: German Lat Hat Question

Post by talkinBEERmug »

Somehow this got off topic, so I understand that sights on the Germen Hat and Lat are not real world accurate but is the drop on the Germen Hat and Lat accurate to the real world counterparts?
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BloodBane611
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Re: German Lat Hat Question

Post by BloodBane611 »

talkinBEERmug wrote:Somehow this got off topic, so I understand that sights on the Germen Hat and Lat are not real world accurate but is the drop on the Germen Hat and Lat accurate to the real world counterparts?
You answered that yourself mate:
Ok knowing the sight is not right does the real world projectile drop like it does in game, I was watching some videos online and it looks like there is allot of different rounds it uses but they were shooting straight up to 600+ meters.

To fire 600 meters in game you would have to rainbow it.
So obviously not
[R-CON]creepin - "because on the internet 0=1"
Tahanatos
Posts: 272
Joined: 2009-01-21 06:18

Re: German Lat Hat Question

Post by Tahanatos »

Well and another problem is that the MILAN is not implemented into PR therefore the German faction is without a real HAT. This would not be to bad if you could use the LAT realisticly but due to the problems explained earlier in this topic the German faction in PR is stranded without any Infantry AntiTank or Infantry AntiStructure capabilities
[img]http://img94.imageshack.us/img94/2511/sithis.png[/img]
talkinBEERmug
Posts: 69
Joined: 2008-01-09 09:37

Re: German Lat Hat Question

Post by talkinBEERmug »

No blood I’m saying even though I have never fired a panzerfaust 3 the drop on the war head seems unrealistic, falling to the ground @ 150m when holding the tube at a 45 degree angle.

Here is what I looked up on a wiki

PzF 3
• Maximum effective range:-
o Stationary targets: 400.0 m (1,312.3 ft)
o Moving targets: 300.0 m (984.3 ft)

PzF 3-IT
• Maximum effective range:-
o Stationary targets: 400.0 m (1,312.3 ft)
o Moving targets: 300.0 m (984.3 ft) (600.0 m (1,968.5 ft) with DYNARANGE sight)

So if this is true I feel that the Germen Hat and Lat are not firing at the range of their real world counterparts no matter what the sight is doing. The war head is falling to the ground to fast. To get it to fire 400m in game your angle on the gun would be well over 45 degrees.

So blood are you saying that the warhead is firing at the correct range and the sight has to be adjusted for it, or are you saying the warhead is firing wrong and the sight is correct?
Last edited by talkinBEERmug on 2010-10-19 17:30, edited 2 times in total.
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Tahanatos
Posts: 272
Joined: 2009-01-21 06:18

Re: German Lat Hat Question

Post by Tahanatos »

Well the ranges that were listed by you are true for the standart sighting system. A new computerized sightingsystem is beeing introduced at the moment which increases the effective range even further espacially at moving targets.

In PR you got frontline troops fielding the old sighting system shooting warheads that drop about 10 times as fast as their reallife counterparts. Talking about realism^^. And this is not about deviation this is just bulletdrop gone wrong
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Gozjh
Posts: 186
Joined: 2010-10-17 17:12

Re: German Lat Hat Question

Post by Gozjh »

[R-DEV]Jaymz wrote:Yeah, functional sights for AT launchers are on the list.
You devs are more amazing then I always thought.... we the community salute you :p
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: German Lat Hat Question

Post by goguapsy »

Gozjh wrote:we the community salute you :p
YOU the community salutes you.

I myself give them a flowerjob, if you know what I mean ;)


EDIT: It's a joke. I salute them like you.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: German Lat Hat Question

Post by BloodBane611 »

talkinBEERmug wrote:No blood I?m saying even though I have never fired a panzerfaust 3 the drop on the war head seems unrealistic, falling to the ground @ 150m when holding the tube at a 45 degree angle.
...snip...
So blood are you saying that the warhead is firing at the correct range and the sight has to be adjusted for it, or are you saying the warhead is firing wrong and the sight is correct?
The point of my original post was this: If you know a rocket system works one way in real life, i.e. watched a youtube video of it and know its specifications, but it clearly doesn't work that way in PR, it's because it is not realistic! That's simple deductive reasoning.

The sighting system is 100% realistic as far as I know though, typically our modelers do an amazing job with things of that nature
[R-CON]creepin - "because on the internet 0=1"
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