[Video] Blood Splatters in PR

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hobbnob
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[Video] Blood Splatters in PR

Post by hobbnob »

YouTube - Project Reality 0.95 Blood Splatters
I uploaded this a couple of days ago and got a few comments so I figured I may as well post it on the forums. I don't actually know how to embed videos into these forums so until I find out a link will have to do.
The blood spatter effect was taken from the BF2 assault mod, I figured it would be ok because spartan didn't reply to my PM on moddb and I'm only using it for offline use.
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Zrix
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Re: [Video] Blood Splatters in PR

Post by Zrix »




You just take this part of the link; http://www.youtube.com/watch?v=[b]hSdz0-vbC8g[/b]
And paste it inside [/YOUTUBE ] tags(without the spaces).
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=Romagnolo=
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Re: [Video] Blood Splatters in PR

Post by =Romagnolo= »

WOW !

It definitaly brings something special in the battlefield. Watching the video, there is no way to deny that the 0:50 part was good.

Too bad it is from someone else and he doesn't answear the contact tries, but I think PR team could develop it won blood splash.


I know they don't like it much because of the hit-box problems, but it does look good in game.
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hobbnob
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Re: [Video] Blood Splatters in PR

Post by hobbnob »

Thanks for your comments and the embed instructions. chuc himself has commented on the video page saying he and the devs will look into it which is good. 1.5 has improved upon the hitboxes so in theory that shouldn't be a problem anymore
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Psyrus
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Re: [Video] Blood Splatters in PR

Post by Psyrus »

There were blood effects added around 0.4/0.5? They were taken out because of an apparent lack of realism relating to hitting someone in body armour and blood spraying out
hobbnob
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Re: [Video] Blood Splatters in PR

Post by hobbnob »

yep I've heard that too, but nowadays a sizable chunk of the factions in PR (Chechen militia, iraqi insurgents, taliban) don't actually wear armour, and although it's a bit brutal the effects dont' have to be that big, the entry wound of a round usually isn't that big(unlike in the vid), but the exit wound is usually quite large due to the round moving so quickly through the target.

It was a valid reason for removing the effect back then, but things have changed now.
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3===SPECTER===3
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Re: [Video] Blood Splatters in PR

Post by 3===SPECTER===3 »

Can we regulate these effects to only factions like Taliban, INS, etc.?
hobbnob
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Re: [Video] Blood Splatters in PR

Post by hobbnob »

Probably not, the effects files aren't faction specific so I doubt it.
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Psyrus
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Re: [Video] Blood Splatters in PR

Post by Psyrus »

hobbnob wrote:It was a valid reason for removing the effect back then, but things have changed now.
hobbnob wrote:Probably not, the effects files aren't faction specific so I doubt it.
I'm sensing mootivity :)
hobbnob
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Re: [Video] Blood Splatters in PR

Post by hobbnob »

Psyrus wrote:I'm sensing mootivity :)
someone's gonna have to help me out here, I googled both mootivity and motivity and the only results I got were either cow related or this actual page, so what did you mean?
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Psyrus
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Re: [Video] Blood Splatters in PR

Post by Psyrus »

hobbnob wrote:someone's gonna have to help me out here, I googled both mootivity and motivity and the only results I got were either cow related or this actual page, so what did you mean?
It was a play on the word moot
I was going for the second adjective meaning
:)

In essence, it's true that we have 3 factions without body armour, but we have 5+ with body armour, and as you mentioned it's an all-or-nothing change, so it's still more realistic to not have the blood spray than to have it on. So that's why I was saying it's doubtful that it'd be reimplemented as nothing really significant has changed since it was taken out.
Gunner_downer
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Re: [Video] Blood Splatters in PR

Post by Gunner_downer »

Then again, are the puffs of white smoke it has now realistic?
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Stiller_001
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Re: [Video] Blood Splatters in PR

Post by Stiller_001 »

Gunner_downer wrote:Then again, are the puffs of white smoke it has now realistic?
i guess it comes down to which is more realistic and imo blood is more realistic than smoke.
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BroCop
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Re: [Video] Blood Splatters in PR

Post by BroCop »

hobbnob wrote:Probably not, the effects files aren't faction specific so I doubt it.
Could it be possible to actually attach it to the armor of the faction? Im not a expert on this but arent unconventional factions using different armor or something like that (clarification please?) or was it just lowered health?
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VapoMan
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Re: [Video] Blood Splatters in PR

Post by VapoMan »

Maybe it would be possible to have different materials for different parts of the body. So parts with body armour would have smoke puffs and parts with skin showing would have blood (like how some static objects have metal parts and wood parts).

I dont really know if its possible to do this though.

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Trooper909
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Re: [Video] Blood Splatters in PR

Post by Trooper909 »

If it could be done just add the blood splatter for headshots? As I know you dont get blood splatter through Vests and thick clothing soldiers wear.For insurgents tho go nuts.
in hoc signo vinces
hobbnob
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Re: [Video] Blood Splatters in PR

Post by hobbnob »

the effects files aren't faction specific, you can't make a certain file for insurgents and another for the germans for example. Yes I believe there is a specific file for headshots, but modern soldiers wear helmets
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Asystole
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Re: [Video] Blood Splatters in PR

Post by Asystole »

Excellent research and excellent demonstration! Props.
Shovel
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Re: [Video] Blood Splatters in PR

Post by Shovel »

If you cannot make effects faction specfic, just use blood spaltter for all headshots, and tune it down a bit.
Mongolian_dude
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Re: [Video] Blood Splatters in PR

Post by Mongolian_dude »

Gunner_downer wrote:Then again, are the puffs of white smoke it has now realistic?
From what I can see from the last 4 videos of soldiers/insurgents taking rounds in current theatres, yes it is. However, it is against the rules to post such videos here. I suggested people search for themselves is they are curious.


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