Kozelsk 0.95

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=(DK)=stoffen_tacticalsup
Posts: 231
Joined: 2008-04-24 09:45

Kozelsk 0.95

Post by =(DK)=stoffen_tacticalsup »

I dont know if anything actually has been changed specifically on this map, but in my experience it seems to play a lot better with 0.95.

Before 0.95 it seemed to me there was a tendency towards the russians being stopped at the first flag.

It has always been a beatiful map but you rarely got to see anything north of the fist flag, it all seems to have magically changed for the much, much better.

From meh to awesome. <3
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Deer
Posts: 1603
Joined: 2005-03-17 09:31

Re: Kozelsk 0.95

Post by Deer »

Thanks for the post ! I did change the vehicle layouts to make russians stronger, good to hear its working =) But are russians too strong now ?
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: Kozelsk 0.95

Post by Kain888 »

Not sure yet which side is more favored. Need to play more on it. Spandrel now is more challenging to use, that might affect something.

Anyway congrats on changes, it's very enjoyable map. One of mine favorites. :)
Furst
Posts: 196
Joined: 2009-11-04 02:43

Re: Kozelsk 0.95

Post by Furst »

i dont like that the russians start with ticket bleed until they capped the first flag. pretty annoying thing if you have a) a slow team b) a strong enemy or c) a mix of both.

lost 100 tickets just by bleed within a few mins. arrr!
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Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: Kozelsk 0.95

Post by Kain888 »

Yeah I thought about it same, but then it worked out quite well and we managed to win as Russians, so I think it depends.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Kozelsk 0.95

Post by Tim270 »

I love the bleed. Just wish it had been in ages ago, it actually forces the Russian team to attack than grinding up a huge KDR at the start with all the armour.
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Deer
Posts: 1603
Joined: 2005-03-17 09:31

Re: Kozelsk 0.95

Post by Deer »

Furst wrote:i dont like that the russians start with ticket bleed until they capped the first flag. pretty annoying thing if you have a) a slow team b) a strong enemy or c) a mix of both.

lost 100 tickets just by bleed within a few mins. arrr!
The bleed is very slow, 3 tickets per minute, and russia has few more tickets because of this, but i think they have too many extra tickets now when someone messed with the ticket multiplier.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Kozelsk 0.95

Post by Jigsaw »

Furst wrote:i dont like that the russians start with ticket bleed until they capped the first flag. pretty annoying thing if you have a) a slow team b) a strong enemy or c) a mix of both.

lost 100 tickets just by bleed within a few mins. arrr!
Bear in mind also that when you cap that first flag the militia are going to lose tickets from losing it so it balances out.
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Furst
Posts: 196
Joined: 2009-11-04 02:43

Re: Kozelsk 0.95

Post by Furst »

[R-DEV]Deer wrote:The bleed is very slow, 3 tickets per minute, and russia has few more tickets because of this, but i think they have too many extra tickets now when someone messed with the ticket multiplier.
hmm strange. the kozelsk that i played on 2 - 3 days ago had a bleed with 1 ticket every like 10 seconds. thats why it annoyed me that much.
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Deer
Posts: 1603
Joined: 2005-03-17 09:31

Re: Kozelsk 0.95

Post by Deer »

Furst wrote:hmm strange. the kozelsk that i played on 2 - 3 days ago had a bleed with 1 ticket every like 10 seconds. thats why it annoyed me that much.
Addition to bleed, you lose tickets every time someone gets critically wounded or killed. In files ticket bleed seems to be ok atleast.. ~3 tickets per 1minute untill first flag is captured.
Kendt888
Posts: 32
Joined: 2008-12-02 18:26

Re: Kozelsk 0.95

Post by Kendt888 »

Seems alrigth to me that you changed the vehicle layout, to favor the russians more, its abit more ballancing, and we get to see more off the map, except from the bottom :P
Well its a very good map, ligth the layout, and there is alot of fine details on it, and diffrent areas of figthing, with open, forrest, bunker/buildings and cave/tunnels. Its just one of the good maps.

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Sgt. Mahi
Posts: 984
Joined: 2008-03-27 07:44

Re: Kozelsk 0.95

Post by Sgt. Mahi »

For some reason the map still goes kind of stalemate around the first/second flag. I have only played two full rounds since the 0.95 release though.

The best rounds I've had on Kozelsk is when the fighting is being moved near the swamp area around the Training Camp flag. It's just such a refreshing environment to fight in (reminds me a little bit of Zatar Wetlands. I loved that map even if it was a nilla map) and the infantry really shines here. The only problem is that the russians really don't have a chance of capturing Training Camp if the militia have gotten a strong defence up and going in that area becasue of the limited paths up to Training Camp. The land that follows the swamp to the far east is too narrow IMO.
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