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[Help] How to get overgrowth.raw to fit colormap
Posted: 2010-11-13 16:44
by Spyker2041
Does anyone know of a tutorial on how to get your overgrowth.raw to fit your colormap so there are certain overgrowth types on grass bits and no overgrowth on rocky bits?
Thanks
Re: [Map] How to get overgrowth.raw to fit colormap
Posted: 2010-11-13 17:23
by BloodBane611
This tut allows you to match your OG/UG to your colormap using bf2_tpaint:
https://www.realitymod.com/forum/f189-m ... nment.html
Re: [Map] How to get overgrowth.raw to fit colormap
Posted: 2010-11-13 17:52
by Spyker2041
Cheers Bloodbane
