[Help] How to get overgrowth.raw to fit colormap

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Spyker2041
Posts: 1076
Joined: 2010-03-18 16:25

[Help] How to get overgrowth.raw to fit colormap

Post by Spyker2041 »

Does anyone know of a tutorial on how to get your overgrowth.raw to fit your colormap so there are certain overgrowth types on grass bits and no overgrowth on rocky bits?

Thanks
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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: [Map] How to get overgrowth.raw to fit colormap

Post by BloodBane611 »

This tut allows you to match your OG/UG to your colormap using bf2_tpaint: https://www.realitymod.com/forum/f189-m ... nment.html
[R-CON]creepin - "because on the internet 0=1"
Spyker2041
Posts: 1076
Joined: 2010-03-18 16:25

Re: [Map] How to get overgrowth.raw to fit colormap

Post by Spyker2041 »

'[R-MOD wrote:BloodBane611;1488844']This tut allows you to match your OG/UG to your colormap using bf2_tpaint: https://www.realitymod.com/forum/f189-m ... nment.html
Cheers Bloodbane ;)
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Take a look at my custom PRSP Maps --> Click Here
Take a look at my gameplay vids --> Click Here
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