Variable Vehicle Speeds

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Grizzly
Posts: 106
Joined: 2008-04-10 05:38

Variable Vehicle Speeds

Post by Grizzly »

One thing that bothers me is how the vehicle's in game currently have 2 speeds, floored and turbo. Now this can make maneuvering off road and hell on road a pain sometimes, flipped trucks, missed turns, bad stops and wrecks. Also when you are driving fast and need to brake a little 9 out of 10 times you slam on brakes and come to a complete stop, which can throw a gunners aim off, put you in the RPG's sights and generally leave you in a hairy situation.

I understand that there are times where you need to floor it and get the hell out of Dodge or get the hell to Dodge. We can't just slow everything down but pedal to the metal all day long doesn't seem to realistic to me. Now if we had someway to differentiate speed, I don't think a Red Orchestra increment system would work but honestly I don't have the slightest clue on that.

Now I don't know a lot about the BF2 engine, except it tends to be a pain to do anything other than what it was made for, so I came up with the easiest solution I could come up with. First off slow all the vehicles down to a more manageable speed, we could call this patrol speed, Secondly IF possible assign the shift turbo key the current speed and make it infinite, this would be egress speed.
Total_Overkill
Posts: 144
Joined: 2007-07-24 19:26

Re: Variable Vehicle Speeds

Post by Total_Overkill »

Dont hold down the movement key = dont go full speed... simple

Alternate gears and more preset speeds would be nice, but i can do it with a few taps of the keyboard already o_O
Grizzly
Posts: 106
Joined: 2008-04-10 05:38

Re: Variable Vehicle Speeds

Post by Grizzly »

Yeah you can tap the movement key but once again you get a jolting and stuttering for the gunner, yeah it works but then again so does duct tape.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Variable Vehicle Speeds

Post by PatrickLA_CA »

I didn't know you can boost land vehicles, but in case you can here's my idea:
When you hold W it goes cruise speed /or half the top speed and when you hold shift it goes top speed.
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In-game: Cobra-PR
Grizzly
Posts: 106
Joined: 2008-04-10 05:38

Re: Variable Vehicle Speeds

Post by Grizzly »

PatrickLA_CA wrote:I didn't know you can boost land vehicles, but in case you can here's my idea:
When you hold W it goes cruise speed /or half the top speed and when you hold shift it goes top speed.
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Uhm that's the idea I just posted lol...
Warhero.
Posts: 48
Joined: 2010-02-06 16:35

Re: Variable Vehicle Speeds

Post by Warhero. »

plug in your joystick and, set it up correctly and, tada, multiple speeds fo you :P
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hobbnob
Posts: 997
Joined: 2009-05-12 18:23

Re: Variable Vehicle Speeds

Post by hobbnob »

Emmm you don't have to go full pelt in land vehicles, it's quite easy to simply go half speed without tapping the W key like a demented rabbit, simply use a joystick's Y axis as a throttle then you can go half or quarter speed, whatever you need really

Edit: feckin' Ninja!
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Grizzly
Posts: 106
Joined: 2008-04-10 05:38

Re: Variable Vehicle Speeds

Post by Grizzly »

Once again it works but not everyone has a joystick and it's not very practical to have a joystick out just to use the throttle on land vehicles.

Tapping the W key works but only to a degree, it still tends to be a rough ride. Yes it's something you can practice at or we could implement a feature so everyone can do it and not have to worry about. Suggestion threads always turn into a BF2 skill **** measuring contest lol.
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: Variable Vehicle Speeds

Post by Zoddom »

whaddabout pedals+whee?? i think more people have this, and they also work in pr. and its awesome. (using mouse to control though, only pedals are binded)
hobbnob
Posts: 997
Joined: 2009-05-12 18:23

Re: Variable Vehicle Speeds

Post by hobbnob »

I tried binding the throttle to the dedicated throttle on a joystick, but getting it to stay still, since it was always crawling forwards or backwards. Have you tried it on pedals then?
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Variable Vehicle Speeds

Post by Redamare »

I was thinking about this the other day .. .. instead of the vehicle going faster . . . why dont we have a botton like Shift for Slowing the car down like a Walking speed for the car / apc . . .

This would Help apc support where friendlies can walk across wide open ares or in streets with some cover from the apc Body its self. ALSO this will help the gunner aim better and spot targets without the vehicle sway messing up his Shooting . . .

SLOW the vehcile while holding Shift and have the full speed of the vehicle when you accelerate normaly with W
karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: Variable Vehicle Speeds

Post by karambaitos »

better idea spend a wad of money on a pressure sensitive keyboard -_-

this idea would be pretty good especially on tracked vehicles, or maybe something like mosquils code but with speeds
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Variable Vehicle Speeds

Post by Pvt.LHeureux »

WTF?! Stop posting "buy a joystick, pad" its a suggestion about the game not about "what should I buy to go halfway speed".

Its a really good suggestion and I think people should look forward to it.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Scared_420
Posts: 403
Joined: 2009-06-25 07:15

Re: Variable Vehicle Speeds

Post by Scared_420 »

As good as an idea this is I have played with a few people that have been able to do exactly what you said with a steering wheel/pedal. To be honest, it really did not make much difference.
AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: Variable Vehicle Speeds

Post by AquaticPenguin »

I like this idea myself. The trouble with crawling with an APC is that it's quite difficult to maintain a constant speed, and if you release the W button for a bit longer than needed it slows to a stop before accelerating again. It would be good to have one speed which suited the role of each vehicle, so the APCs could have one speed which kept pace with infantry, and one full speed.
whatshisname55
Posts: 955
Joined: 2010-07-16 03:05

Re: Variable Vehicle Speeds

Post by whatshisname55 »

I think this is a great idea, w+shift to go slow and w for full speed. I've always wondered why the shift speed boost still existed, I mean when have you ever seen an army hummer with NO2 installed? :)
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: Variable Vehicle Speeds

Post by Wh33lman »

learn to feather the throttle. with the "weight"(the delay as the engine builds up enough torque to move the vehicle) thats been added to the vehicles, you can keep it going at any speed you want. if your good enough, your gunner will never notice.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Variable Vehicle Speeds

Post by Arnoldio »

In heavier vehicles this is easy, but in jeeps it can be more tricky.

In tanks and apcs, just hold down W until it starts moving and then keep pressing at intervals, with a bit of training you should master it.
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Wolfguard
Posts: 86
Joined: 2005-03-07 05:41

Re: Variable Vehicle Speeds

Post by Wolfguard »

Grizzly, it's a fair suggestion, however I've thought of two other potential ways of doing it:

A:

YouTube - Let's Play Half Life - 23 - Crazy Tram

This is how the tram in Half-Life works: you jump in and press E to power up the tram -> you're then able to press W or S to go either forward or backwards respectively. If you press W once it starts going forward slowly (speed 1) -> if you press once again (two times in all) you go faster (speed 2) -> press again (now finally three times in all) and you go fastest (speed 3). Forward speed is decreased by pressing S and vice versa. There's also a little indicator showing how fast you are driving.

Perhaps we could have something similar adapted into PR?

Or...

B:

When you're in the vehicle and you want a specific speed instead of the standard speed (W): hold down SHIFT, or another key, and scroll up on you mouse wheel to go faster. There could be a little speedometer/indicator down in the lower left corner, or just above the compass, illustrating how fast you're going. It could either be illustrated in miles per hour (mph), kilometres per hour (km/h) or percentage of the vehicle's top speed (0-100% <- below 0% would then be reverse: minus 1 to minus 100%). Utilizing the mouse wheel may be able to give you an easy and quick method to choose exactly which speed you want to go.

Perhaps only 5 preset paces needs to be implemented instead of the entire spectrum to make it easier and quicker to choose between the different paces (like infantry walk speed, infantry run speed, turning, normal and boost).

I personally like method B the most, because you can choose between the old fashioned way of driving in PR and the new way on the fly.

BRAKING:

The question is then, how should braking work?

1: You could assign the brakes/handbrake to SPACEBAR (or just S). When HOLDING down SPACEBAR the vehicle comes to a full halt. When you let go again, the truck automatically resumes its previous speed again realistically (not instantly of course). This would be the most convenient way, as you don't have to be bothered to manually find the previous pace again in the middle of a fight.

Or...

2: When you press/hold SPACEBAR your vehicle comes to a full halt, and you then manually have to speed up again by pressing W or utilizing the new SHIFT + SCROLL UP option. This would be more realistic, but less convenient.

Would any of this be possible or could it also be hardcoded?
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