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Crouch to standing shot accuracy
Posted: 2011-01-17 07:36
by MacGyver_
I've noticed in the past and today especially, that changing between crouched stance and standing stance doesnt effect bullet spread as all other movement does. I was killed by an insurgent with a dragunov from ~200m away, and it only took one shot. He was crouching behing a barrier, and i was waiting for him to pop up and fire with terrible accuracy from changing stance.
But no, he stood up from behind cover and nailed me straight away
That's probably the 3rd time this has happened to me, and I'd like to see changing stances affect bullet spread, as playing whack-a-mole and losing isn't very realistic

Re: Crouch to standing shot accuracy
Posted: 2011-01-17 08:00
by PLODDITHANLEY
I agree a little deviation applied would stop the 'jack in the boxes'.
Re: Crouch to standing shot accuracy
Posted: 2011-01-17 08:03
by Mj Pain
I think the Devs are aware of this problem and would have fixed it if it was possible.
Re: Crouch to standing shot accuracy
Posted: 2011-01-17 08:21
by mikeros
This kind of deviation is inside the BF2 and it has been changed by the last patch 1.50
It was the one that has been used in BF2142 and it was very strange for the PKM shooters that just went crouching HS from miles away.
You can see the deviation at the HAT's squares. you will notice that if you go prone and stay prone for some seconds you are zeroing the deviation from maximum. When you stand up you have that zeroed deviation.
A popular tactic in BF2142 is the crouch - stand movement. it provides you cover + every time you crouch you are fixing your deviation faster after every shot... Although PR devs manage to increase the time to zero deviation. It is not difficult. you just need to learn how to shot in PR, and I don't think that PR is going to change to be easier.
Re: Crouch to standing shot accuracy
Posted: 2011-01-18 20:19
by BenHamish
I was killed by an insurgent with a dragunov from ~200m away, and it only took one shot.
Dragunov's one-shot-kill as it is from what I remember.. They are killing machines.
But yes, unfortunately the 'hopping' thing is hardcoded. There was a thread about it a while back.
Re: Crouch to standing shot accuracy
Posted: 2011-01-20 15:35
by USMCMIDN
I get killed from crouch stand 1 hit shot all the time haha
Re: Crouch to standing shot accuracy
Posted: 2011-02-10 09:22
by Lord Jesus
I actually don't think this is a problem. In real life, raising your stance a few inches to get a shot off on a enemy doesn't carry much deviation, close to zero, because PR doesn't have a peek system implanted. This is the only method we have on taking out shooters who have been firmly planted in their firing stance.
Re: Crouch to standing shot accuracy
Posted: 2011-02-10 16:52
by Bluedrake42
Actually I like it, cause if you think about it, since we're not allowed the full range of movement, its impossible to effectively take cover in some situations in a way that would allow you to also fire back. So since we have only 3 levels of height from which to use, I think it makes sense... I hope I just made sense right now haha
Re: Crouch to standing shot accuracy
Posted: 2011-02-10 19:26
by Lord Jesus
Bluedrake42 wrote:Actually I like it, cause if you think about it, since we're not allowed the full range of movement, its impossible to effectively take cover in some situations in a way that would allow you to also fire back. So since we have only 3 levels of height from which to use, I think it makes sense... I hope I just made sense right now haha
We both wrote the same opinion.
Re: Crouch to standing shot accuracy
Posted: 2011-02-10 20:10
by badmojo420
It's true, we don't have full range of movement in video games. So peaking over a wall isn't like it would be in real life.
But, what we do have in video games is a lot of absolutes. Which results in super human abilities like this wack-a-mole tactic.
When a player hides behind an object and pops up, they can aim, and then crouch again. As long as they do not move their mouse, the instant they pop back up, their weapon will be aimed EXACTLY where it was the last time they popped up. When dealing with targets at over 100m, it's a super human ability.
I don't accept this "we can't peak, so zero deviation is a good thing" argument.
Re: Crouch to standing shot accuracy
Posted: 2011-02-10 20:53
by Lord Jesus
badmojo420 wrote:It's true, we don't have full range of movement in video games. So peaking over a wall isn't like it would be in real life.
But, what we do have in video games is a lot of absolutes. Which results in super human abilities like this wack-a-mole tactic.
When a player hides behind an object and pops up, they can aim, and then crouch again. As long as they do not move their mouse, the instant they pop back up, their weapon will be aimed EXACTLY where it was the last time they popped up. When dealing with targets at over 100m, it's a super human ability.
I don't accept this "we can't peak, so zero deviation is a good thing" argument.
The shooter who aims at where the target should pop up still has the advantage, because the target has less time to fixate his aim on the shooter who already has been firmly planted.
If we add deviation from crouching to standing. There will be no method of taking out targets that have already zeroed in on your position unless you flank them or use grenades. If you get killed by a whack a mole. It's because your reflexes are not up to par with the enemy. Besides, you shouldn't be camping in the same spot once the enemy has located your position, that is just being ignorant.
Re: Crouch to standing shot accuracy
Posted: 2011-02-11 01:11
by badmojo420
Lord Jesus wrote:The shooter who aims at where the target should pop up still has the advantage, because the target has less time to fixate his aim on the shooter who already has been firmly planted.
If we add deviation from crouching to standing. There will be no method of taking out targets that have already zeroed in on your position unless you flank them or use grenades. If you get killed by a whack a mole. It's because your reflexes are not up to par with the enemy. Besides, you shouldn't be camping in the same spot once the enemy has located your position, that is just being ignorant.
When two people know where each other are, the one popping up from behind cover shouldn't have zero deviation change. Not when every other type of movement has an effect on it. The system needs to be consistent. People know how to abuse the system, just because you haven't noticed, doesn't mean it never happens. Player reflexes have nothing to do with it.
A slight deviation wouldn't ruin the game. People playing normally would most likely not even notice it. Only people trying to abuse the 'glitch' would.
Re: Crouch to standing shot accuracy
Posted: 2011-02-11 01:59
by goguapsy
Lord Jesus wrote:The shooter who aims at where the target should pop up still has the advantage, because the target has less time to fixate his aim on the shooter who already has been firmly planted.
Move 1 inch to the side = win...
If you are the one that is pinned down, I suggest you suppress the target while moving sideways. And/or sprint awayy...
Re: Crouch to standing shot accuracy
Posted: 2011-02-11 02:16
by Calhoun
badmojo420 wrote:A slight deviation wouldn't ruin the game. People playing normally would most likely not even notice it. Only people trying to abuse the 'glitch' would.
You could wait for the enemy to stand and then try and shoot him in the head, but this isn't Counter-Strike. Suppress the enemy and he will be unable to stand and effectively engage you. Then there won't be the need to implement this deviation, where it will apply to an engagement that is already in your favor if you're "playing normally".
Re: Crouch to standing shot accuracy
Posted: 2011-02-11 02:57
by Tim270
Calhoun wrote:You could wait for the enemy to stand and then try and shoot him in the head, but this isn't Counter-Strike. Suppress the enemy and he will be unable to stand and effectively engage you. Then there won't be the need to implement this deviation, where it will apply to an engagement that is already in your favor if you're "playing normally".
Suppression does nothing to deviation though. If you stand up, put your sight on a enemy, crouch back down, wait a few secs, pop up and fire 1-2 shots you will just kill them regardless of how much fire they are putting towards you.
Re: Crouch to standing shot accuracy
Posted: 2011-02-11 06:25
by dunem666
crouch to standing shot?
what about AR gunners pronce to crouch - zero deviation = suckage.
Re: Crouch to standing shot accuracy
Posted: 2011-02-11 07:10
by TmanEd
Tim270 wrote:Suppression does nothing to deviation though. If you stand up, put your sight on a enemy, crouch back down, wait a few secs, pop up and fire 1-2 shots you will just kill them regardless of how much fire they are putting towards you.
Top secret uber effective combat tactic: Occasionally scoot a bit to the side.

Re: Crouch to standing shot accuracy
Posted: 2011-02-11 10:25
by Lord Jesus
goguapsy wrote:Move 1 inch to the side = win...
If you are the one that is pinned down, I suggest you suppress the target while moving sideways. And/or sprint awayy...
In that case, deviation would not matter. Because if the target moves to relocate even a few inches away from where your aiming, that's a strategy on its own which I use all the time.
Re: Crouch to standing shot accuracy
Posted: 2011-02-11 10:32
by Lord Jesus
Tim270 wrote:Suppression does nothing to deviation though. If you stand up, put your sight on a enemy, crouch back down, wait a few secs, pop up and fire 1-2 shots you will just kill them regardless of how much fire they are putting towards you.
It's the same in real life, if I have you zeroed in on my sights. And I lower myself behind cover while keeping my aiming stance. When I shift my body upwards out of cover, my aim has not changed. Like I said, because PR has no peek system. This mirrors the same tactic used in the field. I have friends who served in combat operations. And if they have no option but to go around that corner and engage the enemy who is aware of their position, they use the same tactic. The firing stance is never the same position you use when in combat. That's a training method that only applies to the firing range. In real war, you are forced into uncomfortable positions sometimes due to battlefield conditions.
Re: Crouch to standing shot accuracy
Posted: 2011-02-11 11:06
by Mellanbror
What if raising stance (from crouched to standing) was a slower motion? One ducks fast, but raises slow.