[?] locking choppers

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Commander Lukas
Posts: 17
Joined: 2010-08-06 21:10

[?] locking choppers

Post by Commander Lukas »

How do i lock a vehicle like a blackhawk so its totally unusable? Like turn a vehicle into static scenery?
KillJoy[Fr]
Posts: 837
Joined: 2010-12-28 20:51

re: [?] locking choppers

Post by KillJoy[Fr] »

This is aint GTA lmao you cant do that in pr
Commander Lukas
Posts: 17
Joined: 2010-08-06 21:10

re: [?] locking choppers

Post by Commander Lukas »

You shure? Like so AI and players can't use it.


btw: i don't play GTA
KillJoy[Fr]
Posts: 837
Joined: 2010-12-28 20:51

re: [?] locking choppers

Post by KillJoy[Fr] »

If you are in a server with team asset rules name your sq "Yourteamasset" and lock it then when you have members , if one steal your asset report him ..
Commander Lukas
Posts: 17
Joined: 2010-08-06 21:10

re: [?] locking choppers

Post by Commander Lukas »

'KillJoy[Fr wrote:;1535329']If you are in a server with team asset rules name your sq "Yourteamasset" and lock it then when you have members , if one steal your asset report him ..
Locking in the editor. So no one at all can us it, at all. A static, just a obeject.
LongHairedHuman
Posts: 110
Joined: 2010-11-23 16:03

re: [?] locking choppers

Post by LongHairedHuman »

Silly french guy, this is the community modding section, not general discussion.

And for the OP: I'm pretty sure you can do that. Altough you could take the model of the vehicle helicopter, and use it as an static. You would possebly be the only one able to play the map, though.

Cheers,
Human
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Commander Lukas
Posts: 17
Joined: 2010-08-06 21:10

re: [?] locking choppers

Post by Commander Lukas »

How though? What does the editor mean by "IsOpenVehicle?"
Shovel
Posts: 860
Joined: 2010-08-26 14:23

re: [?] locking choppers

Post by Shovel »

It definitely is possible. their is an usi map that has a running blackahawk
Shovel009
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [?] locking choppers

Post by J.F.Leusch69 »

remove the entrypoints
Commander Lukas
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Joined: 2010-08-06 21:10

Re: [?] locking choppers

Post by Commander Lukas »

That simple? Thanks, i thought it was some kinda command.
The Iron Dreamer
Posts: 444
Joined: 2009-01-16 22:23

Re: [?] locking choppers

Post by The Iron Dreamer »

[R-DEV]J.F.Leusch69 wrote:remove the entrypoints
but by doing it this way, wont then veh still be considered as a networkable obj?
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J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [?] locking choppers

Post by J.F.Leusch69 »

of course, but you cant enter it, and wasnt that what he was asking for?

is a different story to turn it into a static (mesh or code-only wise)
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