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[?] locking choppers
Posted: 2011-01-22 22:29
by Commander Lukas
How do i lock a vehicle like a blackhawk so its totally unusable? Like turn a vehicle into static scenery?
re: [?] locking choppers
Posted: 2011-01-22 22:40
by KillJoy[Fr]
This is aint GTA lmao you cant do that in pr
re: [?] locking choppers
Posted: 2011-01-22 22:52
by Commander Lukas
You shure? Like so AI and players can't use it.
btw: i don't play GTA
re: [?] locking choppers
Posted: 2011-01-22 22:58
by KillJoy[Fr]
If you are in a server with team asset rules name your sq "Yourteamasset" and lock it then when you have members , if one steal your asset report him ..
re: [?] locking choppers
Posted: 2011-01-22 23:04
by Commander Lukas
'KillJoy[Fr wrote:;1535329']If you are in a server with team asset rules name your sq "Yourteamasset" and lock it then when you have members , if one steal your asset report him ..
Locking in the editor. So no one at all can us it, at all. A static, just a obeject.
re: [?] locking choppers
Posted: 2011-01-22 23:11
by LongHairedHuman
Silly french guy, this is the community modding section, not general discussion.
And for the OP: I'm pretty sure you can do that. Altough you could take the model of the vehicle helicopter, and use it as an static. You would possebly be the only one able to play the map, though.
Cheers,
Human
re: [?] locking choppers
Posted: 2011-01-22 23:16
by Commander Lukas
How though? What does the editor mean by "IsOpenVehicle?"
re: [?] locking choppers
Posted: 2011-01-22 23:25
by Shovel
It definitely is possible. their is an usi map that has a running blackahawk
Re: [?] locking choppers
Posted: 2011-01-22 23:38
by J.F.Leusch69
remove the entrypoints
Re: [?] locking choppers
Posted: 2011-01-22 23:41
by Commander Lukas
That simple? Thanks, i thought it was some kinda command.
Re: [?] locking choppers
Posted: 2011-01-22 23:43
by The Iron Dreamer
[R-DEV]J.F.Leusch69 wrote:remove the entrypoints
but by doing it this way, wont then veh still be considered as a networkable obj?
Re: [?] locking choppers
Posted: 2011-01-22 23:53
by J.F.Leusch69
of course, but you cant enter it, and wasnt that what he was asking for?
is a different story to turn it into a static (mesh or code-only wise)