Tomking wrote:I'm curious how a detail texture could have too much lighting (shadows ect).
Editor Detail.DDS files seem to be just that ie:"Fake Lighting"
They are Illusory images of light/dark to create forms representing a type of material on a flat surface.
Is it just a matter of the percentage of darker shades on the image? Should the overall level of darkness be reduced?
You can have some fake lighting in a detail texture to make the details in the detail texture seem a little more 3D, but this should only be in cases where you have say a solid drop or a rock in your detail texture which would cause a slight shadow, where sand you do not get any of them as sand is a smooth surface, even rippled sand isn't rippled enough to give any significant shadows in the detail. What you have is way too much, epically for something like sand and will look really odd.
Fake shadow is how ever much worse for colour textures as the shadows would conflict with the lightmaps and colour textures should have no fake lighting in them as it will make your ground look like there is a drop or something in a part of the terrain which is actually flat.
Tomking wrote:Detail textures like Beachgravel.dds and certain grasses seem to have plenty of shadow and fake lighting. Colormaps like SandDetailed.tga even have 3-D qualities to their image. Are they culprits that should belong in the "Should not be used" sandbox that is the editor?
Well Detail_beachgravel.dds for starters only has very slight shadows, and where they are appropriate to give it a slighty more 3D look to it, which is good. Its shadows are how ever very soft and only where appropriate, the texture was most likley made off a real life photo and the shadows you see are actually real shadows from the rocks etc, maybe slightly photoshopped a little to be less dominate.
The SandDetail.tga colour texture is ok, if stretched out over a wide area so its details are not so apparent but tbh, I wouldn't use that texture myself due to its fine details and its slight shadows.
All you want from a decent colour texture is just good colour with lots of verity to make it natural, nothing more
Tomking wrote:Regarding uploading files. If I were to create a texture pack I could upload a .zip somewhere. Photobucket does not allow hosting of .tgas. I would have to use some other free image ftp. Ideas?
I would also upload .dds of any detail textures you upload so they can be used directly with the BF2 editor without anyone having to play around with them to get them into the right formats etc. As for upload sites, dropbox or 4shared.com are the most popular.