[?] New kit/new geom

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Insanitypays
PR:BF2 Developer
Posts: 753
Joined: 2009-06-13 09:23

[?] New kit/new geom

Post by Insanitypays »

I am using a US army ACU mod for VBF2 and im trying to modify the US spec ops kit so that it uses the geometry of the MEC spec ops, when I tried to change the line in the kits server file it would crash my game with no error message, how would I do this?

"Go to Heaven for the climate, Hell for the company." -Mark Twain
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Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: New kit/new geom

Post by Wakain »

you could create a new US specops kit by editing the existing MEC kit, basically by copy and pasting things from one to the other.
for example: rename the MEC specops kit to whatever the name is of the US specops kit.
add usrif_m4, uspis_92fs etc. to their respective weapon slots and drag the finished kit to the kits folder.
Insanitypays
PR:BF2 Developer
Posts: 753
Joined: 2009-06-13 09:23

Re: New kit/new geom

Post by Insanitypays »

I happen to also be using the USMC textures from the same folder, and they dont like berets, so would I be able to ADD a new kit?

"Go to Heaven for the climate, Hell for the company." -Mark Twain
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Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: New kit/new geom

Post by Wakain »

I'm afraid I don't understand your second question. do you want to create custom geoms? or do you want to create a new kit with a new name (possibly selectable from the spawning interface)? both are possible but I can't help you as they require more in-depth knowledge.

you could as well mess around with existing kits, I don't like vehicles so I edited some maps for singleplayer to only have humvee's and vodnik's/nanjing's. That way AT and engineer kits were unnecessary so I edited them to other roles.
Insanitypays
PR:BF2 Developer
Posts: 753
Joined: 2009-06-13 09:23

Re: New kit/new geom

Post by Insanitypays »

I want to add a NEW kit to the US team using the MEC geometry. Now I thought that I could add a new kit to the MEC kits server file that used the same geometry as their spec ops then just gave it a new name and then gave it the usrif_M4 and uspis_92fs, So I took the MEC spec ops, changed the weapons to the m4 and m9 and then renamed it MEC_USARMY and added it to the MEC kits folder. After doing this whenever I loaded a map it would crash without giving me an error message. Do you know what is wrong and how to fix it?

"Go to Heaven for the climate, Hell for the company." -Mark Twain
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Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: New kit/new geom

Post by Wakain »

allright now this is language I understand, next time post this info when you start a thread please ;)

anyway I'd suggest you to replace the original us_specops.con with your new specops kit. that way you don't have to change any lines in all the maps init.con's. of course make backups of the original us_specops.con.

this is the easiest way to change kits. I don't know if you edited maps init.con's to use your new specops kit, if you did I assume you made an (typing)error somewhere, I recommend you to remove your current mec_usarmy.con and start again in the way I suggested above.

good luck, send in a pic if you please ;)
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