Currently the technical (techy) is a true force to be reckoned with. It has not only the ability to carry a whole squad, but is one of the fastest and most agile land vehicles in the game bar the BRDM and Chinese WZ551. It is the only vehicle in the game that can climb a hill almost double its height, with an angle a few degrees away from being considered a cliff face. But more importantly, the DSHk (.50) is an extremely potent weapon which can snipe infantrymen with under a dozen rounds from extreme range, take on APC's with the ability to track a Stryker, and fire accurately regardless of terrain conditions and movement.
Problem
This is unrealistic for the following reasons:
- The mounting on the technical cannot be relied on to get such accurate groupings, as the technical itself is a highly unconventional vehicle which for some reason - has excellent engineering standards for its construction. There is no consideration given to quality of the mount, which can some how handle the massive recoil of the .50 round.
- Even going well over 50km/h, the gunner has the ability to aim the weapon (despite weighing 34kg), more accurately than a rifle, and swivel around with god-like dexterity.
- To have such a weapon more dangerous than a whole infantry squad offered to such an unconventional force is ludicrous. The nature of Insurgents is already focused on defending and repelling onslaughts of BLUFOR troops, the weapon should be retained for short range options, with a hit and run ability, not sitting on a hilltop sniping people and vehicles from hundreds of meters without any form of fire adjustment needed.
As someone who strongly enforces the need for Insurgents to have more of an upper hand in the current iteration of PR, this suggestion may very well seem hypocritical, however this is something that needs to be addressed due to its lack of realism and gamey dynamic.
As such I propose a drastic increase to the deviation on the technical's .50, and even the removal or reduction to the iron-sights zoom. This would not only give the BLUFOR more of a chance to fight back against them when trying to engage from such long range, but will encourage the unconventional factions to get more close and personal when using hit and run maneuvers.
Open to criticism, further development and healthy debate.





