Skirmish Fools Road, extremely unbalanced.

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puckett
Posts: 204
Joined: 2010-02-08 00:50

Skirmish Fools Road, extremely unbalanced.

Post by puckett »

I did not know the correct section to put this thread in, so please don't ban me. :confused:
When Fools Road is run on Skirmish, once the British team captures the middle flag, they can AR spawn camp the Militia that have to walk with absolutely no cover to the flag. Its really unbalanced and I think this should be fixed by giving the militia some more cover as the British faction gets a forest. You can see for yourself, it killed a server I was just playing on, so I decided to bring it up.

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AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: Skirmish Fools Road, extremely unbalanced.

Post by AFsoccer »

At the beginning of the round, there is a spawn point for the militia just to the left of this photo. I would recommend using that to get units to estate. If that fails, move units south from Air Base and flank from the SE of estate.
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