[0957] Silent Eagle floor

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DeltaCommando
Posts: 112
Joined: 2008-05-23 04:38

[0957] Silent Eagle floor

Post by DeltaCommando »

Hello, everyone! I noticed that in several buildings and houses of Silent Eagle, the floor doesn't work properly.

Description:
It seems that the 'physical floor' is under the 'visual floor'. So it's, roughly saying, like if you were inside the floor. There are many houses in Central Village on which that happens, it also happens in both bunkers (where the German jets spawn) in the Airfield.

Steps to Reproduce:
Just go in those houses and bunkers and walk inside them, at some point that will happen, if you go prone, it can be used as a glitch, like in the screenshot.

Screenshots:
Prone inside the floor, seeing outside the bunker.
Image

Location on the map, I'm the white (highlighted) player.
Image

Tested On:
Silent Eagle, AAS, CBPR - Comunidade Brasileira de PR

- Silent Eagle
- AAS
- CBPR - Comunidade Brasileira de PR
- 0.957

Bonus bug:
I'm sorry, I'm not gonna create another thread for this. Yes, it's nitpicking again! :P
Image
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Last edited by DeltaCommando on 2011-05-07 19:50, edited 1 time in total.
VapoMan
Retired PR Developer
Posts: 1139
Joined: 2009-05-29 07:11

Re: [0957] Silent Eagle floor

Post by VapoMan »

Those large bunkers have two parts. It looks like the second part is too low.


In the staticobjects.con of silent eagle this:

Code: Select all

rem *** hangar_bunker_pt2 ***
Object.create hangar_bunker_pt2
Object.absolutePosition 409.461/46.726/-1269.031
Object.rotation -23.6/0.0/0.0
Object.layer 1

rem *** hangar_bunker_pt2 ***
Object.create hangar_bunker_pt2
Object.absolutePosition 324.727/46.726/-1304.528
Object.rotation -23.6/0.0/0.0
Object.layer 1
Needs to look like this:

Code: Select all

rem *** hangar_bunker_pt2 ***
Object.create hangar_bunker_pt2
Object.absolutePosition 409.461/[color=Red]47.173[/color]/-1269.031
Object.rotation -23.6/0.0/0.0
Object.layer 1

rem *** hangar_bunker_pt2 ***
Object.create hangar_bunker_pt2
Object.absolutePosition 324.727/[color=Red]47.173[/color]/-1304.528
Object.rotation -23.6/0.0/0.0
Object.layer 1
While on the subject, Iron Eagle has a similar problem, where the bunkers dont have a second part at all and so you can fall right through the back of them. Although its less of a problem because its in an uncappable main.

Image"Eight glorious sides and eight stunning angles!"Image
qs-racer
Posts: 335
Joined: 2010-02-07 10:25

Re: [0957] Silent Eagle floor

Post by qs-racer »

ever reported :
https://www.realitymod.com/forum/f26-pr ... itchs.html

no idea if it is done now...
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