There has been some discussion regarding the 128 player (SISU) server, as well as other servers purportedly exceeding the 64 slot player limit in BF2.
With regards to the SISU server, let me clarify the PR team position:
- When running in 128 player mode it is required to remain locked (passworded). The password can be displayed in the server's forum thread. If it has been unpassworded in the past, that was an error on the part of those running it and will not be repeated.
- The server is only to be run for the purposes of testing the >64 player functionality, in order to collect crash dumps and performance info. At all other times this server must run in 64 player mode (with no password requirement).
- This server running must not be at the detriment of the wider Project Reality server community. [R-DEV]epoch is currently waiting for [R-CON]Soppa to provide a test plan so we can ensure that testing does not conflict with peak gaming times. Testing will not re-start until I have received that. This of course needs to be balanced with the requirement to get players onto the test server. However, the needs of the wider server community take precedence. After all, they're paying for their servers, and it's unfair for PR development work to impact that.
Clearly this is ongoing development, and as such the server files are not available for wider release. There should be no other server running >64 with the exception of the [NEW] clan who are running an event. This one-off event has been allowed as a 'thank you' for previously hosting the 128 player testing.
With regards to UKWF's server, they do not have access to the code that we are using, and are doing something different. [R-DEV]epoch will be speaking to them shortly before deciding what action - if any - is necessary.
This post should be taken as an Official Project Reality Management response to this issue, and is therefore not open for discussion
- Project Reality Management
