Civi vs. regular Soldiers
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Lowjoe
- Posts: 48
- Joined: 2009-02-18 17:10
Civi vs. regular Soldiers
Hi,
I have a question about the endurance and speed of the civis. Could it be that they move slower and are earlier exhausted than a marine for example?
regards
I have a question about the endurance and speed of the civis. Could it be that they move slower and are earlier exhausted than a marine for example?
regards
If I make a grammatical mistake please feel free to send me a PM and correct me. thx
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IG: HorniHornsen
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Nixy23
- Posts: 138
- Joined: 2010-07-10 14:55
Re: Civi vs. regular Soldiers
They have less endurance/stamina than regular soldiers. I don't think they actually move slower though.
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sparks50
- Posts: 1128
- Joined: 2008-07-16 21:30
Re: Civi vs. regular Soldiers
If you spawn as a normal insurgent and drop the kit, you will keep the soldier stamina, but you wont get the collaborator gadgets. You have to wait 60 seconds after dropping the kit to get martyr when getting shot.
Last edited by sparks50 on 2011-05-24 18:20, edited 2 times in total.
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Mj Pain
- Posts: 1036
- Joined: 2008-05-07 21:18
Re: Civi vs. regular Soldiers
It is 20 sec sprint vs 30 sec sprint.
Or around 100m sprint vs 150m sprint, if i remember correctly.
Or around 100m sprint vs 150m sprint, if i remember correctly.
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badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: Civi vs. regular Soldiers
A soldier in his gear carry a weapon would most likely run slower than a civie in running shoes. So, even if we could slow down the civies, I don't think we should.
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Shovel
- Posts: 860
- Joined: 2010-08-26 14:23
Re: Civi vs. regular Soldiers
They should move faster, but have less stamina, because they are not carrying 30 pounds of equipment.
Shovel009
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: Civi vs. regular Soldiers
I totally agree!Shovel wrote:They should move faster, but have less stamina, because they are not carrying 30 pounds of equipment.
We are staying up!
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TheComedian
- Posts: 677
- Joined: 2011-01-08 13:46
Re: Civi vs. regular Soldiers
Its 2 minutes or 120 seconds to clear it up.sparks50 wrote:If you spawn as a normal insurgent and drop the kit, you will keep the soldier stamina, but you wont get the collaborator gadgets. You have to wait 60 seconds after dropping the kit to get martyr when getting shot.
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kampfpilot
- Posts: 3
- Joined: 2011-05-11 16:26
Re: Civi vs. regular Soldiers
No, it's 60s. I tried it out yesterday.
Last edited by kampfpilot on 2011-05-25 14:14, edited 2 times in total.

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Nixy23
- Posts: 138
- Joined: 2010-07-10 14:55
Re: Civi vs. regular Soldiers
Chapter 5 of the PR manual: Kits Galore.
Page 24; Requestable Unlimited.
The Unarmed kit can be used as an intermediate when swapping kits with another squad member. If an insurgent or Hamas player uses the unarmed kit he will be treated as a civilian after one minute has passed.
So, one minute. Not two
Page 24; Requestable Unlimited.
The Unarmed kit can be used as an intermediate when swapping kits with another squad member. If an insurgent or Hamas player uses the unarmed kit he will be treated as a civilian after one minute has passed.
So, one minute. Not two
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Punkbuster
- Posts: 879
- Joined: 2008-10-24 23:12
Re: Civi vs. regular Soldiers
Hell... 30 pounds are nothing... Soldiers carry at least 60 pounds!Shovel wrote:They should move faster, but have less stamina, because they are not carrying 30 pounds of equipment.
In-game name: =[BF]= Rudy_PR
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: Civi vs. regular Soldiers
You wouldn't ever be able to catch civis. This way, civis have to rely on friendly forces to protect them from the evil infidels.badmojo420 wrote:A soldier in his gear carry a weapon would most likely run slower than a civie in running shoes. So, even if we could slow down the civies, I don't think we should.
Er, blufor.

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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: Civi vs. regular Soldiers
Does this mean that if I just drop my kit (don't spawn in as a collaborator), and wait 60 seconds, I'll die as a martyr?Nixy23 wrote:Chapter 5 of the PR manual: Kits Galore.
Page 24; Requestable Unlimited.
The Unarmed kit can be used as an intermediate when swapping kits with another squad member. If an insurgent or Hamas player uses the unarmed kit he will be treated as a civilian after one minute has passed.
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Arc_Shielder
- Retired PR Developer
- Posts: 1621
- Joined: 2010-09-15 06:39
Re: Civi vs. regular Soldiers
No, it just means that if you drop your kit and wait 60 seconds, you will gain the same status of a collaborator. You can die as a martyr and the usual stuff, but no rope, medic bag or epipen.saXoni wrote:Does this mean that if I just drop my kit (don't spawn in as a collaborator), and wait 60 seconds, I'll die as a martyr?
I think DEVs wanted to implement a different version of a civi so that Blufor would think twice about shooting a non-white shirt guy. Unfortunately it didn't stick so anyone doing that will most likely get killed, whether through instinct or not knowing if the 60 seconds have passed from the Blufor side.
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Truism
- Posts: 1189
- Joined: 2008-07-27 13:52
Re: Civi vs. regular Soldiers
Has anyone here ever tried to apprehend someone unarmed while carrying a combat load with body armour?
You're slower AND you have less stamina. Patrol order is a lot more than 30 pounds...
You're slower AND you have less stamina. Patrol order is a lot more than 30 pounds...
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Ninjam3rc
- Posts: 134
- Joined: 2011-02-18 00:53
Re: Civi vs. regular Soldiers
Yeah but civilians aren't as likely to run away when you've got a rifle trained on them.
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General Dragosh
- Posts: 1282
- Joined: 2005-12-04 17:35
Re: Civi vs. regular Soldiers
You would be surprised what a civilian WILL do if you point a gun at himNinjam3rc wrote:Yeah but civilians aren't as likely to run away when you've got a rifle trained on them.
And it makes sense that a civi would be faster that and fully armed soldier, i myself have 0 condition and when i have nothing on me and when i run from someone id without problem sprint 300 meters as well =P
But serriously, the civi needs the mobility advantage, not a big one, small enough to make him a bit more valuable, civis are excellent scouts and fast unarmed scouts would be a unique feature for OPFOR
My opinion wise, if a fully armed soldier runs at 1.0 speed, then the civi should move at a 1.15 or so speed, nothing drastic or maybe same speed as a armored soldier but give him a longer sprint time or a faster sprint recharge, something that will make the civi a bit more scoutish/realistic/civilianish =P
My aim would be that if a BLUFOR wants to capture a civi he has to be smart and not run after him with 30kg of stuff just waiting for the civi to run out of sprint so that he can catch up to him, in reality that civi would be possibly behind a 2,5 meter wall already =P
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Last edited by General Dragosh on 2011-05-28 04:45, edited 2 times in total.
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Truism
- Posts: 1189
- Joined: 2008-07-27 13:52
Re: Civi vs. regular Soldiers
Depends on the ROE. It's not like the enemy hasn't been known to exploit it. Horrifically in some cases.
SSGTSEAL <headshot M4> Osama
Counter-Terrorists Win!
Counter-Terrorists Win!
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Ninjam3rc
- Posts: 134
- Joined: 2011-02-18 00:53
Re: Civi vs. regular Soldiers
If they run, they're an enemy.General Dragosh wrote:You would be surprised what a civilian WILL do if you point a gun at him
But, I don't think too many civilians are going to be outrunning infantry. Most civilians are not in shape, infantry trains to move around in their gear all the time you'd be surprised how quickly they can move.
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: Civi vs. regular Soldiers
It's a gameplay decision at the end of the day. Civilians are less trained, but don't carry a lot of stuff and likely haven't been on a long patrol all day.
But if you make them too fast, they'll just rarely ever get arrested unless shotgunned.
But if you make them too fast, they'll just rarely ever get arrested unless shotgunned.

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