Sniper kit suggestion
Posted: 2011-05-25 16:49
WHAT about adding this to the sniper: making any hit from the sniper rifle insta death. I'm still unsure about whether this should take away 1 or 2 tickets, I'd probably prefer 2 tickets, although I could see the instant death being a big enough punishment for an enemy squad already.
Why add this ? It would give it a distinct advantage over the marksman kit, and it would be an added benefit to the stuff you could already do with the officer kit (you wouldn't just gather intel for the team, you could actually bring the hurt to the enemy). Now, I'm not saying you aren't already hurting the enemy with the sniper kit we have today, but you aren't much of a threat, really - this is especially true against organized teams that have few to none lonewolves.
Imagine being on the receiving end. Facing a sniper would actually instill some fear into your squadmates.
Possible downsides of this:
- even more people would want to lonewolf with the sniper kit. However, I don't think much would change: most of the time both of the sniper kits are taken in games anyway, especially at the beginning, and the people that are using the kit as it should be used won't change their tendency to do so (gathering intel for the team)
- it would make the kit too powerful, especially in the right hands. I don't know about this part, it might be true, but it doesn't need to be. It would definitely force people to work together more and to become better at using cover, eliminating the sniper threat and to have better situational awareness.
A possible compromise to the 2nd downside would be to have the insta kill applied only to headshots made by the sniper. This would balance the skill requirements of the sniper and the squad he is facing a bit (if needed).
P.S.
Forgive me if this has been discussed already, I did a quick search, mainly in the Sniper Kit Removal Discussion thread, and didn't see any similar suggestions, so I decided to post this.
Why add this ? It would give it a distinct advantage over the marksman kit, and it would be an added benefit to the stuff you could already do with the officer kit (you wouldn't just gather intel for the team, you could actually bring the hurt to the enemy). Now, I'm not saying you aren't already hurting the enemy with the sniper kit we have today, but you aren't much of a threat, really - this is especially true against organized teams that have few to none lonewolves.
Imagine being on the receiving end. Facing a sniper would actually instill some fear into your squadmates.
Possible downsides of this:
- even more people would want to lonewolf with the sniper kit. However, I don't think much would change: most of the time both of the sniper kits are taken in games anyway, especially at the beginning, and the people that are using the kit as it should be used won't change their tendency to do so (gathering intel for the team)
- it would make the kit too powerful, especially in the right hands. I don't know about this part, it might be true, but it doesn't need to be. It would definitely force people to work together more and to become better at using cover, eliminating the sniper threat and to have better situational awareness.
A possible compromise to the 2nd downside would be to have the insta kill applied only to headshots made by the sniper. This would balance the skill requirements of the sniper and the squad he is facing a bit (if needed).
P.S.
Forgive me if this has been discussed already, I did a quick search, mainly in the Sniper Kit Removal Discussion thread, and didn't see any similar suggestions, so I decided to post this.