Korengal valley skirmish ticket difference
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Soakerman
- Posts: 25
- Joined: 2009-11-24 00:15
Korengal valley skirmish ticket difference
I just recently finished a round korengal skirmish and by the end of it the insurgents had about 10 more casualties which would be storage 20 more tickets they still beat us by 16. This should be fixed as it is a skirmish map and should be balanced.
This is My baby
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badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: Korengal valley skirmish ticket difference
Didn't they add ticket loss for getting wounded?
So perhaps your team revived more wounded soldiers. And the Taliban just gave up every time? Showing more deaths, but losing less tickets.
If a player goes down, there's 1 ticket gone, if he's revived, then he could wait 60sec and get shot again, and then give up. That would be 3 tickets for only 1 death on the score board.
So perhaps your team revived more wounded soldiers. And the Taliban just gave up every time? Showing more deaths, but losing less tickets.
If a player goes down, there's 1 ticket gone, if he's revived, then he could wait 60sec and get shot again, and then give up. That would be 3 tickets for only 1 death on the score board.
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Smiddey723
- Posts: 901
- Joined: 2010-03-27 18:59
Re: Korengal valley skirmish ticket difference
thats because some of the wounded that get revived still loose one ticket so it doesnt count as a death
.:2p:.Smiddey
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Stoickk
- Posts: 200
- Joined: 2010-11-16 23:02
Re: Korengal valley skirmish ticket difference
Unless I am mistaken, there are also ticket penalties for losing control of flags in Skirmish mode. This can also account for discrepancies in ticket counts, if you have not taken this into consideration.

