Remove the Map.
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Maverick
- Posts: 920
- Joined: 2008-06-22 06:56
Re: Remove the Map.
I say no because you have to have at least SOMETHING to see where other vehicles/soldiers/etc are. and what about jet/helicopter pilots like myself? How will they be able to navigate? the Infantry already got it removed(top right=no more map, only accessed through capslock)


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AtlantisThief
- Posts: 82
- Joined: 2010-12-06 16:14
Re: Remove the Map.
I can see your point there, but i disagree with you. Having SL and Commanders to have the map only would turn them more into a walking compass instead of a fully functional unit of a squad. (Beside the fact of the SL = Dad thing
).
Turning off map for SM would increase the TK, decrease the speed a squad would work and could cause a total stop of teamplay since some SL are totaly not talking to anyone in any language in any form (chat, voip, voice com).
Turning off map for SM would increase the TK, decrease the speed a squad would work and could cause a total stop of teamplay since some SL are totaly not talking to anyone in any language in any form (chat, voip, voice com).
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strima
- Retired PR Developer
- Posts: 2205
- Joined: 2007-02-10 15:04
Re: Remove the Map.
BOWMAN PUDT is on issue to British Forces. It provides real time map references and friendly unit updates and fits in your trouser map pocket. A little more advanced than a Garmin...T.A.Sharps wrote:As well as the map is a little too detailed, I may use a GPS on road trips, but I imagine the Troops have something more like Rand McNally for personal navigation. Let alone... a SUPER GPS showing building detal, position of everyone on your side, and markers that tell you everything but what beer to drink.
Sauce.
In reality only generally used by section commanders however in theory every soldier can be issued with one. More of a cost saving measure.
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Tarantula
- Posts: 243
- Joined: 2008-03-24 00:36
Re: Remove the Map.
In light of previous posts maybe a reduced sized version for infantry soldiers not with an officer/sniper kit. Would create a kind of "bigger picture" effect where following the sl is a big bonus.
Ingame name: OfficerJamesPrice
"Heavy is good, heavy is reliable, if it doesn't work you can always hit him with it"
"Heavy is good, heavy is reliable, if it doesn't work you can always hit him with it"
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SGT.Ice
- Posts: 985
- Joined: 2010-01-28 02:47
Re: Remove the Map.
It wouldn't increase TKs if people learned to memorize and differentiate camos. As well as payed attention to detail.

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Tarranauha200
- Posts: 1166
- Joined: 2010-08-28 20:57
Re: Remove the Map.
Maybe make friendly unit positions to uptade slower instead of this realtime system and add delay when taking map up(max.15 sec etc.).
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AtlantisThief
- Posts: 82
- Joined: 2010-12-06 16:14
Re: Remove the Map.
I'm not sure if you meant that, but i have another idea to find a solution:Tarantula wrote:In light of previous posts maybe a reduced sized version for infantry soldiers not with an officer/sniper kit. Would create a kind of "bigger picture" effect where following the sl is a big bonus.
Everyone has a map, dead ones see everything, SL see everything, SM only see everything when next to a SL, else they simply see own position.
But i guess this won't work because of the bf2 engine/too much work for PR devs
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Remove the Map.
in public games the RL communication capabilities of RL are not ingame, the map is there because of this imo.
realism yes, but the map helps create realistic gameplay in leu of the missing communication technology
realism yes, but the map helps create realistic gameplay in leu of the missing communication technology
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CoLdFiRe88
- Posts: 106
- Joined: 2009-04-05 15:06
Re: Remove the Map.
well here is a practical question, how will you spawn if you cant see the map
second practical issue is its probably hard coded, so all they can do is put a black box in it which most people (even hard core) wouldnt like, not to mention non-hardcore pple.
second practical issue is its probably hard coded, so all they can do is put a black box in it which most people (even hard core) wouldnt like, not to mention non-hardcore pple.
that is also true in real life there are no maps but there is communications structure and even as a simple soldier you can shout to a soldier next to you, mumble helps but isnt like real life.[R-DEV]Rudd wrote:in public games the RL communication capabilities of RL are not ingame, the map is there because of this imo.
realism yes, but the map helps create realistic gameplay in leu of the missing communication technology
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Wakain
- Posts: 1159
- Joined: 2009-11-23 21:58
Re: Remove the Map.
except for the horrid, but all too common situation that your squad (all too often as well a half filled squad, but hey it's the only one that's not locked) is on the other side of the map because you joined the game later this sounds like a good idea. might be a little too harsh though, perhaps we should use this opportunity to bring up more balanced ideas. the idea that as SM you have to rely on the SL for navigation is great though. +1 situational awareness as well I guess.(on long marches to objectives through uninteresting woods I tend to watch my map often to see if we're still going the right direction, or just to have something to do, yes I'm a pub player)
edit: as noted above, spawninterface map is a must. tactical map in the squadselection menu even more.
edit: as noted above, spawninterface map is a must. tactical map in the squadselection menu even more.
Last edited by Wakain on 2011-06-05 19:43, edited 1 time in total.
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lagopus
- Posts: 73
- Joined: 2009-11-03 20:54
Re: Remove the Map.
No and no, for gameplay reason's keep it as it is. Make it a game and not milsim.
And shouldnt this be in suggestion forum and go thru approval?
And shouldnt this be in suggestion forum and go thru approval?
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spawncaptain
- Posts: 466
- Joined: 2009-05-22 20:11
Re: Remove the Map.
Well you could make it so vehicle crews can still see the map. I'm in favor of this if tags also get removed for the sake of consistency in 128 player servers. Will force those nubs to be able to tell the difference between a BTR and a Stryker.Maverick wrote:I say no because you have to have at least SOMETHING to see where other vehicles/soldiers/etc are. and what about jet/helicopter pilots like myself? How will they be able to navigate? the Infantry already got it removed(top right=no more map, only accessed through capslock)
Not that I haven't TKed a friendly Challenger on thermals on TG that night...
User Ubaydah: "I used to play Call of Duty a lot and Battlefield 3. I am really good at those games 10th prestige, High K/d., I can kill people easily, etc. But on PR, for me, to be honest, I kind of suck."
User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
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Nebsif
- Posts: 1512
- Joined: 2009-08-22 07:57
Re: Remove the Map.
+1. It would also increase PR's learning cliff even moar.[R-DEV]Rudd wrote:in public games the RL communication capabilities of RL are not ingame, the map is there because of this imo.
realism yes, but the map helps create realistic gameplay in leu of the missing communication technology
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lromero
- Posts: 171
- Joined: 2009-04-24 17:40
Re: Remove the Map.
IRL every soldier has a map. How about everyone can see only their own position on the map. The only exception would be that the commander and people inside vehicles; they would be able to see all manned vehicle positions (Bluforce tracker?).
PR BF2-[USA]Foxtrot0321
A2OA- [Pvt]Romero[15th MEU] - Gambler 3 1st Squad Alpha Fireteam
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Michael_Denmark
- Posts: 2196
- Joined: 2006-07-10 09:07
Re: Remove the Map.
Personally I would love to see the general map removed, since it would increase fog of war, however, as already posted, there are game-play-issues, when removing it.
Best option is probably a few servers with more focus on the fog of war. On these, only the CO and SLs got maps. Also No UAV for the CO and no auto-map-updating for everyone else.
The CO and SLs should have the option to use a marker on their map. No prearranged icons to insert. simply just use the marker and draw on the map.
2 sewers with these options, job done.
Best option is probably a few servers with more focus on the fog of war. On these, only the CO and SLs got maps. Also No UAV for the CO and no auto-map-updating for everyone else.
The CO and SLs should have the option to use a marker on their map. No prearranged icons to insert. simply just use the marker and draw on the map.
2 sewers with these options, job done.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.
However, in regard to EA, these guys never took the initiative.


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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: Remove the Map.
the problem is then you'd need two different MOD's on each server......
If anything should done to the map, it should be that you can only see squad members as a squad member and SL's can see the other SLs and vehicles on the map. This would not only make it more valuble to stick with your squad but also still allow you to see where squad mates are, as you would do IRL. Also i would imagine to find out if the squad is enemy or not you'd have to either ask over mumble or chat, just like in real life.
On the spawn screen you should be able to see everyone, same with the commander.
I think that might provide a happy medium?
If anything should done to the map, it should be that you can only see squad members as a squad member and SL's can see the other SLs and vehicles on the map. This would not only make it more valuble to stick with your squad but also still allow you to see where squad mates are, as you would do IRL. Also i would imagine to find out if the squad is enemy or not you'd have to either ask over mumble or chat, just like in real life.
On the spawn screen you should be able to see everyone, same with the commander.
I think that might provide a happy medium?

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Maverick
- Posts: 920
- Joined: 2008-06-22 06:56
Re: Remove the Map.
Kinda hard if your US and you see someone with an enemy's rifleman kit. Or with the view distance the detail doesn't come in until you get closer. Or some of us(myself) with low end computers that can't run high gfx..SGT.Ice wrote:It wouldn't increase TKs if people learned to memorize and differentiate camos. As well as payed attention to detail.


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lromero
- Posts: 171
- Joined: 2009-04-24 17:40
Re: Remove the Map.
You could try to get in contact with other squads and ask if there are any friendly forces at a certain location.Maverick wrote:Kinda hard if your US and you see someone with an enemy's rifleman kit. Or with the view distance the detail doesn't come in until you get closer. Or some of us(myself) with low end computers that can't run high gfx..
PR BF2-[USA]Foxtrot0321
A2OA- [Pvt]Romero[15th MEU] - Gambler 3 1st Squad Alpha Fireteam



