I've been having tons of crashes due to bot related behavior.
Host: It looks as though the server is crashing during a bot/AI related function. These are quite common among servers that utilize the cooperative gametype and unfortunately, are beyond our ability to correct.
Below you will see 2 of the functions referenced in the debugging tool that are marked as crash points:
#0 0xb39f0e6c in dice::hfe::ai::QuadTreeNode::findPolygon () from /usr/local/games/bf2/xxxxxx/8.3.5.166/bin/ia-32/libaidll.so
#0 0x0841252b in dice::hfe::ai::AIObjectArmament::setLastFiredWeapon ()
I hope this helps somehow.
Regards,
Blud
AI Bugs?
If you find a bug within PR:BF2 (including PRSP), please report it here.
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