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[0957] [Map] Fallujah West - Howering Walls

Posted: 2011-06-16 20:32
by K4on
i've found a hovering wall on fallujah:

Image

Image

Re: [Map] bug - Fallujah West

Posted: 2011-06-16 21:02
by TheComedian
Strange that wall section is not hovering in my game.

Re: [Map] bug - Fallujah West

Posted: 2011-06-17 00:19
by splatters
Much bigger problem are the bugged lightmaps. Wouldn't take much besides re-rendering the lightmaps for the next version.

Re: [Map] bug - Fallujah West

Posted: 2011-06-17 00:21
by Ford_Jam
splatters wrote:Much bigger problem are the bugged lightmaps. Wouldn't take much besides re-rendering the lightmaps for the next version.
What's wrong with the lightmaps? :\

Also that wall doesn't hover for me either, must be a specific combination of settings.

Re: [Map] bug - Fallujah West

Posted: 2011-06-17 03:54
by Rhino
splatters wrote:Much bigger problem are the bugged lightmaps. Wouldn't take much besides re-rendering the lightmaps for the next version.
Are you volunteering to have your PC constantly rendering lightmaps for a full week, possibly two?

Re: [Map] bug - Fallujah West

Posted: 2011-06-17 08:53
by USMC scout sniper
Sometimes in fallujah the sidewalks float,too.

Re: [Map] bug - Fallujah West

Posted: 2011-06-17 12:14
by Brainlaag
TheComedian wrote:Strange that wall section is not hovering in my game.
Same here, probably settings specific bug.

Re: [Map] bug - Fallujah West

Posted: 2011-06-17 12:15
by splatters
[R-DEV]Rhino wrote:Are you volunteering to have your PC constantly rendering lightmaps for a full week, possibly two?
Sure. I got an extra PC that I use pretty much only for rendering. *HINT* DEVs really should plug into the resources of the community more

Re: [Map] bug - Fallujah West

Posted: 2011-06-17 12:21
by Rudd
This will be corrected, a couple of other floaters have been corrected/compensated for recently on FW.
Sure. I got an extra PC that I use pretty much only for rendering. *HINT* DEVs really should plug into the resources of the community more
its a bit more complicated than that...

however if you have some skills to contribute please feel free to volunteer them.

Re: [Map] bug - Fallujah West

Posted: 2011-06-17 12:26
by Rhino
splatters wrote:Sure. I got an extra PC that I use pretty much only for rendering. *HINT* DEVs really should plug into the resources of the community more
Interesting, may take you up on that offer next time I do a major lightmapping project.

BTW do you have 3DsMax?

Re: [Map] bug - Fallujah West

Posted: 2011-06-17 12:34
by splatters
[R-DEV]Rhino wrote:Interesting, may take you up on that offer next time I do a major lightmapping project.

BTW do you have 3DsMax?
Yes, and I have a fair bit of experience with it (but not professional or anything)
Never done lighmaps with max though for BF2 maps, doesn't seem too complicated though.

Re: [Map] bug - Fallujah West

Posted: 2011-06-17 12:37
by Rhino
Cool, will keep that in mind.

If I needed you or anyone else to do LMing on max its pretty simple to setup, you just need to download the max scene, have the BF2 tools setup in max and then just turn on/off the right lights and press generate lightmaps. I got multiple devs to help me lightmap muttrah which was the only reason why I got it all done in under a week hehe :)