Looks like a pretty good start, although on your big lighthouse, you should add more sides to your base, its currently very blocky for such a large object.
Also looks like you need to clean up your smoothing in some places, you might want to check this tut out:
YouTube - 3D Studio's Max Smoothing Groups Tutorial
Also on your small lighthouse, the stands seem to have an extra edge in there which they don't look to need?
On the issue of ladders, you generally don't make custom ones as already stated and you certainly don't make them as part of the main model as you have done as like already stated, they are placed on the building via code as a child object, or in the level editor by the mapper (in this case, best to place them on as a child object, small tut on it here:
https://www.realitymod.com/forum/f189-m ... atics.html
[quote=""'[R-CON"]pleym;1615833']btw the ladders have to be 90* vertical, or it wont work.[/quote]
This is also correct, if you rotate a ladder from its default vertical state, very odd things will happen and that's not at all good.
There is how ever a way around having a slanted ladder like you want but without rotating it, much like I did with the Afghan v2 Ladders:
This can be archived by exporting the ladder at a slant, but keeping the col2 and col1 meshs vertical which ye looks a little odd as the ladder starts really close when you at the bottom and then the ladder gets further away as you climb up, as you are climbing up vertically, but you still get off the ladder in around abouts the right place although you can't have your ladder too slanted but I can't recall the limits, you would have to do some testing there.
Isn't very hard to export a ladder, they are just like a normal static but the code is a little different and you just assign the "ladder_front" col mesh to the col2 mesh, lods and the other col0 are pretty much the same.
I can't really give you much more feedback than that, for the reasons I just gave to Psyrus on his garage static.
'[R-DEV wrote:Rhino;1616105']
NautaFIN" wrote:A tip about the lighting: Use "Skylight" with shadows enabled and 30 rays per sample instead of n+1 spotligths

looks alot better. (Well, IMO atleast.)
This is actually a really bad tip tbh. Doing a skylight render ye makes everything look nice but that's because it softens up the model and hides all the errors so from a feedback POV its totally the opposite you want to be doing...
Please take note of this topic here on how you should present your model etc:
https://www.realitymod.com/forum/f388-p ... ssets.html
I can't really give you much more feedback as your model currently stands, although I don't think you need to model the hinges in this case as small ones like that will be 90% hidden and should also be on the texture and if they are not, they wont be missing. The reason why I modelled them on my shed was because shed ones are huge