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[Help] 3Dmax Texture

Posted: 2011-06-29 17:58
by karambaitos
so ive been trying to get the normandy imported into 3dmax for my personal use, everything goes well except for the decals on the ship then this happens
Image
it looks fine in the viewport, but when i render there is a white box.
is this because i imported the texture as a bitmap and what should i use so this doesnt happnen?

Re: 3Dmax Texture help

Posted: 2011-06-29 18:27
by splatters
Is it possible to have decals on vehicles!? :o

and is it possible to have small decals on single large polygons?

Re: 3Dmax Texture help

Posted: 2011-06-29 18:29
by Adriaan
Without certainty I'd say it's indeed the format, since bitmap doesn't have an alpha channel afaik. If that was the cause of the problem, importing the texture in a format that has an alpha channel (PNG f.e.) could fix the problem.

Re: 3Dmax Texture help

Posted: 2011-06-29 19:12
by karambaitos
well seems i have fixed it, had to set "None" in alpha source

@splatters

where the decals go, they are actually polygons there, which are the same size of the decal

Re: 3Dmax Texture help

Posted: 2011-06-29 22:26
by splatters
karambaitos wrote:@splatters

where the decals go, they are actually polygons there, which are the same size of the decal
Image

Okay...

I was getting all excited already...

Edit: But you can have multiple texture layers on vehicles? :o