[Help] 3Dmax Texture

Making or wanting help making your own asset? Check in here
Post Reply
karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

[Help] 3Dmax Texture

Post by karambaitos »

so ive been trying to get the normandy imported into 3dmax for my personal use, everything goes well except for the decals on the ship then this happens
Image
it looks fine in the viewport, but when i render there is a white box.
is this because i imported the texture as a bitmap and what should i use so this doesnt happnen?
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: 3Dmax Texture help

Post by splatters »

Is it possible to have decals on vehicles!? :o

and is it possible to have small decals on single large polygons?
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: 3Dmax Texture help

Post by Adriaan »

Without certainty I'd say it's indeed the format, since bitmap doesn't have an alpha channel afaik. If that was the cause of the problem, importing the texture in a format that has an alpha channel (PNG f.e.) could fix the problem.
Image
karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: 3Dmax Texture help

Post by karambaitos »

well seems i have fixed it, had to set "None" in alpha source

@splatters

where the decals go, they are actually polygons there, which are the same size of the decal
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: 3Dmax Texture help

Post by splatters »

karambaitos wrote:@splatters

where the decals go, they are actually polygons there, which are the same size of the decal
Image

Okay...

I was getting all excited already...

Edit: But you can have multiple texture layers on vehicles? :o
Last edited by splatters on 2011-06-30 01:00, edited 1 time in total.
Post Reply

Return to “PR:BF2 Community Modding”