Jumping over a wall

Suggestions from our community members for PR:BF2. Read the stickies before posting.
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: Jumping over a wall

Post by mp5punk »

oh well thats gay that you cant jump over a wall or make extra ladders on the map.
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nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: Jumping over a wall

Post by nick20404 »

Ya because this would totally not get abused in game, just imagine every time you get in a firefight and all your enemies go jumping over walls like crazy cheetahs. Think about what you are suggesting.
Jay
Posts: 281
Joined: 2006-07-03 19:39

Re: Jumping over a wall

Post by Jay »

nick20404 wrote:Ya because this would totally not get abused in game, just imagine every time you get in a firefight and all your enemies go jumping over walls like crazy cheetahs. Think about what you are suggesting.
Can't they do that now? As well as you?
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ros
Posts: 70
Joined: 2007-07-17 07:40

Re: Jumping over a wall

Post by ros »

Deadfast wrote:No, modifying the collision mesh to look like:

---\
----\

instead of:

----|
----|



would.
i was going to create a new topic but he express what i wanted to propose.
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Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: Jumping over a wall

Post by Tartantyco »

-Just remove the stamina drain from jumping. It's the after-jump cooldown that discourages bunnyhopping, not the loss of stamina, and an empty stamina bar doesn't even disable jumping so it's completely pointless to have this in. This way you won't have any problems.
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Jumping over a wall

Post by CodeRedFox »

Great thinging Deadfast but it wont quite work as allot of statics are not placed on flat ground or at the main piviot points. If you feel like busting open a file and creating a test go for it. We will always listen and look at things the community makes.
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JohnTheRipper
Posts: 233
Joined: 2009-03-03 17:32

Re: Jumping over a wall

Post by JohnTheRipper »

Something i don't get is how one guy above said there can only be a limited number of usable object (or something like that) on a map. Now if i remember correctly Sandbox you could make like a fort made out of 1000 latters and still go strong. (i did it once to but made it easy for the enemy to get inside)
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General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: Jumping over a wall

Post by General Dragosh »

[R-COM]Tartantyco wrote:-Just remove the stamina drain from jumping. It's the after-jump cooldown that discourages bunnyhopping, not the loss of stamina, and an empty stamina bar doesn't even disable jumping so it's completely pointless to have this in. This way you won't have any problems.
+1 :grin:
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TempesT
Posts: 152
Joined: 2009-04-11 05:08

Re: Jumping over a wall

Post by TempesT »

Damn the limits of this engine!
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