WIP [WEAPONS] AG3F2 & AG3F1
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: WIP [WEAPONS] AG3F2 & AG3F1
I would say more control, not necessarily accuracy
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Wilkinson
- Posts: 1916
- Joined: 2008-08-18 21:55
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Rangu
- Posts: 843
- Joined: 2007-02-08 14:34
Re: WIP [WEAPONS] AG3F2 & AG3F1
It will be made as realistic as we can.WilsonPL wrote:What about statistics of AG3, would they be the same as mec G3 ? I think there should be less recoil, because of handgrip : >
@ Tonnie 15; It looks very nice!
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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johnandreas
- Posts: 117
- Joined: 2008-09-19 20:08
Re: WIP [WEAPONS] AG3F2 & AG3F1
The handgrip gives more comfort, the weight of the rail and handgrip and the hand supporting it gives less recoil.
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single.shot (nor)
- Posts: 692
- Joined: 2008-04-12 07:06
Re: WIP [WEAPONS] AG3F2 & AG3F1
so it gets less recoil?
afaik the g3 has 2.7 times more recoil than the M16(lowest recoil ingame), so maybe 2.6 or 2.5 times more will be appropriate for a *slight* reduction.
(ive never fired it or the M16 IRL, so this is no realistic assessment)
afaik the g3 has 2.7 times more recoil than the M16(lowest recoil ingame), so maybe 2.6 or 2.5 times more will be appropriate for a *slight* reduction.
(ive never fired it or the M16 IRL, so this is no realistic assessment)
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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johnandreas
- Posts: 117
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Re: WIP [WEAPONS] AG3F2 & AG3F1
I would say 10-15% decrease in recoil would be realistic. I just want to add that I haven't measured this, it's just how I feel/believe it to be. Also, the Aimpoint will decrease the time between shot #1 and shot #2 in a "double tap" so the effect of the F2 over the G3 is more than just recoil.
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KP
- Posts: 7863
- Joined: 2006-11-04 17:20
Re: WIP [WEAPONS] AG3F2 & AG3F1
Tip for textures: base the main texture on PR's G3, then make changes where changes have to be done, so it looks like the ones in this article:
Forsvarsnett: Ikke "Game over" for AG-3

Note that the colour of the metal can vary quite a bit from weapon to weapon, the same with the plastic parts. Just get them as close as possible to the PR ones.
Forsvarsnett: Ikke "Game over" for AG-3

Note that the colour of the metal can vary quite a bit from weapon to weapon, the same with the plastic parts. Just get them as close as possible to the PR ones.
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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Qaiex
- Posts: 7279
- Joined: 2009-02-28 21:05
Re: WIP [WEAPONS] AG3F2 & AG3F1
I can't see the pictures in the first post, not with firefox, not with opera.
But from what I could see from the little thumbnails it looks cool.
But from what I could see from the little thumbnails it looks cool.
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FPaiva
- Posts: 667
- Joined: 2008-10-02 19:46
Re: WIP [WEAPONS] AG3F2 & AG3F1
As i see, my aimpoint versions are running arround here. Why you don't use the grey sight? It looks pretty more badass


