WIP [WEAPONS] AG3F2 & AG3F1

Discussion pertaining to the PR Norwegian Forces faction.
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: WIP [WEAPONS] AG3F2 & AG3F1

Post by DeltaFart »

I would say more control, not necessarily accuracy
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: WIP [WEAPONS] AG3F2 & AG3F1

Post by Wilkinson »

WIN! Super awesome Model
Image
Image
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: WIP [WEAPONS] AG3F2 & AG3F1

Post by Rangu »

WilsonPL wrote:What about statistics of AG3, would they be the same as mec G3 ? I think there should be less recoil, because of handgrip : >
It will be made as realistic as we can.

@ Tonnie 15; It looks very nice! :smile:
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
johnandreas
Posts: 117
Joined: 2008-09-19 20:08

Re: WIP [WEAPONS] AG3F2 & AG3F1

Post by johnandreas »

The handgrip gives more comfort, the weight of the rail and handgrip and the hand supporting it gives less recoil.
single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: WIP [WEAPONS] AG3F2 & AG3F1

Post by single.shot (nor) »

so it gets less recoil?

afaik the g3 has 2.7 times more recoil than the M16(lowest recoil ingame), so maybe 2.6 or 2.5 times more will be appropriate for a *slight* reduction.
(ive never fired it or the M16 IRL, so this is no realistic assessment)
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
johnandreas
Posts: 117
Joined: 2008-09-19 20:08

Re: WIP [WEAPONS] AG3F2 & AG3F1

Post by johnandreas »

I would say 10-15% decrease in recoil would be realistic. I just want to add that I haven't measured this, it's just how I feel/believe it to be. Also, the Aimpoint will decrease the time between shot #1 and shot #2 in a "double tap" so the effect of the F2 over the G3 is more than just recoil.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: WIP [WEAPONS] AG3F2 & AG3F1

Post by KP »

Tip for textures: base the main texture on PR's G3, then make changes where changes have to be done, so it looks like the ones in this article:

Forsvarsnett: Ikke "Game over" for AG-3

Image

Note that the colour of the metal can vary quite a bit from weapon to weapon, the same with the plastic parts. Just get them as close as possible to the PR ones.
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: WIP [WEAPONS] AG3F2 & AG3F1

Post by Qaiex »

I can't see the pictures in the first post, not with firefox, not with opera.
But from what I could see from the little thumbnails it looks cool.
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: WIP [WEAPONS] AG3F2 & AG3F1

Post by FPaiva »

As i see, my aimpoint versions are running arround here. Why you don't use the grey sight? It looks pretty more badass
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