Night Maps
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Hangnail-[GS]
- Posts: 16
- Joined: 2009-04-11 18:00
Night Maps
Ok so ive seen some picks and vids of a night kashan desert (ill try to find it havent been able too) is it possible for the engine to make a night map? and hav night vision and its lights up for tracers or explosions? please reply thx.
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: Night Maps
It is possible, however it is quite buggy and doesn't always get the desired effect people want from them. Tracers and explosions look friggin awesome at night though! 

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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: Night Maps
[R-COM]SirCommandant wrote:Made a kashan night too, but I never finished it..![]()
Finish it by damn
It's too awesome to let it die



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Mercenario(peru)
- Posts: 100
- Joined: 2009-04-15 23:36
Re: Night Maps
yeap.....I agreeMcLuv wrote:Finish it by damn
It's too awesome to let it die![]()
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Tiglath_Ashur
- Posts: 33
- Joined: 2008-08-25 00:21
Re: Night Maps
or instead of having NV, we could just have a moon lit map. like not having everything completely blacked out but lit enough to tell what is 150-200 meters out from their shadows or outlines.
and (if possible) add in, or replace the artillery, with illumination rounds from the artillery or mortar systems, or even from the grenade launchers (replace the smoke round on those maps).
don't know what things will work because im not a modder or whatever, im just trying to add to Hangnails suggestions.
- Milo_Morai-[GS]
and (if possible) add in, or replace the artillery, with illumination rounds from the artillery or mortar systems, or even from the grenade launchers (replace the smoke round on those maps).
don't know what things will work because im not a modder or whatever, im just trying to add to Hangnails suggestions.
- Milo_Morai-[GS]
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503
- Posts: 679
- Joined: 2008-08-30 02:53
Re: Night Maps
Yeah. Finish it. It looks awesome.[R-COM]SirCommandant wrote:Made a kashan night too, but I never finished it..![]()
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charliegrs
- Posts: 2027
- Joined: 2007-01-17 02:19
Re: Night Maps
the map Bi ming was originally a night map but it got changed to day. It sucked as a night map.
known in-game as BOOMSNAPP
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: Night Maps
finish ><[R-COM]SirCommandant wrote:Made a kashan night too, but I never finished it..![]()
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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JKRMAUI
- Posts: 584
- Joined: 2007-04-10 22:22
Re: Night Maps
I would like a night map. Sounds fun.
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Night Maps
only an infantry based map, such as Fallujah would work as a night map in my opinion, i just can't see Kashan that much different, unless it wasn't a moonlit night.
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W4lt3r89
- Posts: 73
- Joined: 2009-02-17 22:09
Re: Night Maps
About the artillery, FH2 did that to their Operation Hyacinth map. The Commander's artillery was several illumination rounds from rather high caliber shells. They didn't impact the ground but in the midair they turned the night to a day for about half a minute.Tiglath_Ashur wrote:or instead of having NV, we could just have a moon lit map. like not having everything completely blacked out but lit enough to tell what is 150-200 meters out from their shadows or outlines.
and (if possible) add in, or replace the artillery, with illumination rounds from the artillery or mortar systems, or even from the grenade launchers (replace the smoke round on those maps).
don't know what things will work because im not a modder or whatever, im just trying to add to Hangnails suggestions.
- Milo_Morai-[GS]
I'm pretty sure the system will allow mortar shells to be illuminated aswell.. It's probably just an extra layer on the map which triggers the shells to illuminate. *Shrug*
And night map would make possible to use flare guns but the problem is, what kits have space to have a flare gun...
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: Night Maps
make a night map at sea! u shouldnt have too much details to worry about, im not an expert but sounds easier =P heres some motivation...
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: Night Maps
..yeah but if we did boats we should probably do something like a giant ship that is only driven by the commander.. > > =)
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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nick20404
- Posts: 1746
- Joined: 2007-06-30 23:36
Re: Night Maps
Make some working night vision goggles and I am sure they will roll out those night time maps.
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E4$Y
- Posts: 136
- Joined: 2008-08-08 07:38
Re: Night Maps
Yeah it would be pretty cool to have one, despite all the things ppl are saying about night maps.
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Tiglath_Ashur
- Posts: 33
- Joined: 2008-08-25 00:21
Re: Night Maps
that's why i suggested to replace the smoke round in the grenadiers kit with an illumination round, so we wouldn't have to make more room in the kit layout.W4lt3r89 wrote:About the artillery, FH2 did that to their Operation Hyacinth map. The Commander's artillery was several illumination rounds from rather high caliber shells. They didn't impact the ground but in the midair they turned the night to a day for about half a minute.
I'm pretty sure the system will allow mortar shells to be illuminated aswell.. It's probably just an extra layer on the map which triggers the shells to illuminate. *Shrug*
And night map would make possible to use flare guns but the problem is, what kits have space to have a flare gun...
Milo_Morai-[GS]
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LudacrisKill
- Posts: 262
- Joined: 2008-05-15 19:20
Re: Night Maps
Night maps sound cool, but they just get annoying in my opinion. People will play and then want the day version again.
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OldGoat5
- Posts: 150
- Joined: 2007-08-24 02:54
Re: Night Maps
Then how about have it as a separate game mode? So that those that feel like playing night maps can just play them.
