Night Maps

General discussion of the Project Reality: BF2 modification.
Hangnail-[GS]
Posts: 16
Joined: 2009-04-11 18:00

Night Maps

Post by Hangnail-[GS] »

Ok so ive seen some picks and vids of a night kashan desert (ill try to find it havent been able too) is it possible for the engine to make a night map? and hav night vision and its lights up for tracers or explosions? please reply thx.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Night Maps

Post by Scot »

It is possible, however it is quite buggy and doesn't always get the desired effect people want from them. Tracers and explosions look friggin awesome at night though! :D
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Night Maps

Post by McBumLuv »

[R-COM]SirCommandant wrote:Made a kashan night too, but I never finished it.. :(

Finish it by damn :fryingpan

It's too awesome to let it die :D
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Mercenario(peru)
Posts: 100
Joined: 2009-04-15 23:36

Re: Night Maps

Post by Mercenario(peru) »

McLuv wrote:Finish it by damn :fryingpan

It's too awesome to let it die :D
yeap.....I agree 8)
Tiglath_Ashur
Posts: 33
Joined: 2008-08-25 00:21

Re: Night Maps

Post by Tiglath_Ashur »

or instead of having NV, we could just have a moon lit map. like not having everything completely blacked out but lit enough to tell what is 150-200 meters out from their shadows or outlines.

and (if possible) add in, or replace the artillery, with illumination rounds from the artillery or mortar systems, or even from the grenade launchers (replace the smoke round on those maps).

don't know what things will work because im not a modder or whatever, im just trying to add to Hangnails suggestions.

- Milo_Morai-[GS]
503
Posts: 679
Joined: 2008-08-30 02:53

Re: Night Maps

Post by 503 »

[R-COM]SirCommandant wrote:Made a kashan night too, but I never finished it.. :(
Yeah. Finish it. It looks awesome.
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: Night Maps

Post by charliegrs »

the map Bi ming was originally a night map but it got changed to day. It sucked as a night map.
known in-game as BOOMSNAPP
'
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Night Maps

Post by LithiumFox »

[R-COM]SirCommandant wrote:Made a kashan night too, but I never finished it.. :(
finish ><

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
JKRMAUI
Posts: 584
Joined: 2007-04-10 22:22

Re: Night Maps

Post by JKRMAUI »

I would like a night map. Sounds fun.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Night Maps

Post by dtacs »

only an infantry based map, such as Fallujah would work as a night map in my opinion, i just can't see Kashan that much different, unless it wasn't a moonlit night.
W4lt3r89
Posts: 73
Joined: 2009-02-17 22:09

Re: Night Maps

Post by W4lt3r89 »

Tiglath_Ashur wrote:or instead of having NV, we could just have a moon lit map. like not having everything completely blacked out but lit enough to tell what is 150-200 meters out from their shadows or outlines.

and (if possible) add in, or replace the artillery, with illumination rounds from the artillery or mortar systems, or even from the grenade launchers (replace the smoke round on those maps).

don't know what things will work because im not a modder or whatever, im just trying to add to Hangnails suggestions.

- Milo_Morai-[GS]
About the artillery, FH2 did that to their Operation Hyacinth map. The Commander's artillery was several illumination rounds from rather high caliber shells. They didn't impact the ground but in the midair they turned the night to a day for about half a minute.

I'm pretty sure the system will allow mortar shells to be illuminated aswell.. It's probably just an extra layer on the map which triggers the shells to illuminate. *Shrug*

And night map would make possible to use flare guns but the problem is, what kits have space to have a flare gun...
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Night Maps

Post by rampo »

make a night map at sea! u shouldnt have too much details to worry about, im not an expert but sounds easier =P heres some motivation...
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LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Night Maps

Post by LithiumFox »

..yeah but if we did boats we should probably do something like a giant ship that is only driven by the commander.. > > =)

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: Night Maps

Post by nick20404 »

Make some working night vision goggles and I am sure they will roll out those night time maps.
E4$Y
Posts: 136
Joined: 2008-08-08 07:38

Re: Night Maps

Post by E4$Y »

Yeah it would be pretty cool to have one, despite all the things ppl are saying about night maps.
Tiglath_Ashur
Posts: 33
Joined: 2008-08-25 00:21

Re: Night Maps

Post by Tiglath_Ashur »

W4lt3r89 wrote:About the artillery, FH2 did that to their Operation Hyacinth map. The Commander's artillery was several illumination rounds from rather high caliber shells. They didn't impact the ground but in the midair they turned the night to a day for about half a minute.

I'm pretty sure the system will allow mortar shells to be illuminated aswell.. It's probably just an extra layer on the map which triggers the shells to illuminate. *Shrug*

And night map would make possible to use flare guns but the problem is, what kits have space to have a flare gun...
that's why i suggested to replace the smoke round in the grenadiers kit with an illumination round, so we wouldn't have to make more room in the kit layout.

Milo_Morai-[GS]
LudacrisKill
Posts: 262
Joined: 2008-05-15 19:20

Re: Night Maps

Post by LudacrisKill »

Night maps sound cool, but they just get annoying in my opinion. People will play and then want the day version again.
OldGoat5
Posts: 150
Joined: 2007-08-24 02:54

Re: Night Maps

Post by OldGoat5 »

Then how about have it as a separate game mode? So that those that feel like playing night maps can just play them.
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