Civilian spawntime

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Locked
Anubis
Posts: 17
Joined: 2009-04-28 14:22

Civilian spawntime

Post by Anubis »

Before you read this, i have checked the suggestions that have been seen before on this forum and havent found anything about this matter, so i hope at dont enrage any of the veteran users or moderators by giving this suggestion.

I cant say im an expert on this, but i have a suggestion for the civilian class.
I dont know what you other people think but, atleast i think the collaboratior class have a very long spawn time 120 seconds (2 minutes). And in my point of view it would be better if the spawntime would be 60 seconds.

Why? Well, the only classes on insurgents that have bandages is the cell leader and the civilian have the aid kit. Most of you that have played insurgensy, have most likely encounterd that you have taken a hit in your leg as insurgent and started to bleed and there is no chance to survive, because the lack of bandages or medics. Sure you dont lose tickets as insurgent team when someone dies, unless the opposing team destroy a cache.

But the civilian class is a medic and have a grappling hook witch is an excellent class for any squad. But people tend not to play the class, perhaps beacuse it dosent have weapons, or atleast for me 2 minutes spawntime is abit too much but its a really fun class to play otherwise. So in my point of view, if there is fighting in a city, you will meet civilian people running around, so if if the spawntime is put to 60 seconds i think more people will play collaboratior.
arthuro12
Posts: 396
Joined: 2007-02-09 16:41

Re: Civilian spawntime

Post by arthuro12 »

well, i think its a great idea.. but then you would see massive armies of civillians instead of normal infantry methinks D:
ImageImage
Possibly the sexiest member alive.. I want to tickle your prostate :D
StuTika
Posts: 255
Joined: 2008-11-30 16:36

Re: Civilian spawntime

Post by StuTika »

Well, IRL civis are much more abundant than fighters...
Anubis
Posts: 17
Joined: 2009-04-28 14:22

Re: Civilian spawntime

Post by Anubis »

arthuro12 wrote:well, i think its a great idea.. but then you would see massive armies of civillians instead of normal infantry methinks D:
Hmm, well there is always that risk that the class will be too popular. But the class dosent have any weapons, except that he can revive people with guns, and you cant switch kits except with other collaboratiors. But yes i see your point.
White Rock
Posts: 181
Joined: 2008-07-19 23:04

Re: Civilian spawntime

Post by White Rock »

My view exactly.

They added the two minute spawn time to punish people from getting killed on purpose (jumping in front of fire and all that) but i think the slap in on the cheek became a kick in the balls with that amount of increasing.
well, i think its a great idea.. but then you would see massive armies of civilians instead of normal infantry methinks D:
Not as many as 0.75, and back then it was 6-7 tops if there was a civvie squad. Otherwise it was about 2-4.

Ah.. civilian was so much fun back then. Toss a rock, climb a rope around a corner and release when they follow you... or slide down it and do the same.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Civilian spawntime

Post by Jigsaw »

Im afraid this is a resuggestion. Sorry mate.

Page 2 searching "civilian" gives this:
https://www.realitymod.com/forum/f255-v0-85-infantry/45057-insurgent-collaborator-spawn-time-12.html
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Anubis
Posts: 17
Joined: 2009-04-28 14:22

Re: Civilian spawntime

Post by Anubis »

jigsaw-uk wrote:Im afraid this is a resuggestion. Sorry mate.

Page 2 searching "civilian" gives this:
https://www.realitymod.com/forum/f255-v0-85-infantry/45057-insurgent-collaborator-spawn-time-12.html
ah, sorry for my blindness. checked it for over 30 minutes.
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: Civilian spawntime

Post by myles »

Im thinking you are new to the game but that dosent really matter. The reson civis have big spawntimes is because when a civi gets shot by the coaltion forces the coaltion forces lose IP and 10 tickets so if tge civis had a short spawn time then everyone would be them and try to get the coaltion forces to shoot them.
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

Image
Anubis
Posts: 17
Joined: 2009-04-28 14:22

Re: Civilian spawntime

Post by Anubis »

myles wrote:Im thinking you are new to the game but that dosent really matter. The reson civis have big spawntimes is because when a civi gets shot by the coaltion forces the coaltion forces lose IP and 10 tickets so if tge civis had a short spawn time then everyone would be them and try to get the coaltion forces to shoot them.
Yes, have played it since v.0.856 came out, so im kinda new to the game.
Saobh
Retired PR Developer
Posts: 8124
Joined: 2006-01-21 11:55

Re: Civilian spawntime

Post by Saobh »

This is a resuggestion as jigsaw-uk stated, thus locking.

And Welcome to the Forums ;)
The only acceptable 'Lone Wolf' you'll be allowed to play : http://www.projectaon.org/en/Main/Home

Image
Locked

Return to “PR:BF2 Suggestions”