Before you read this, i have checked the suggestions that have been seen before on this forum and havent found anything about this matter, so i hope at dont enrage any of the veteran users or moderators by giving this suggestion.
I cant say im an expert on this, but i have a suggestion for the civilian class.
I dont know what you other people think but, atleast i think the collaboratior class have a very long spawn time 120 seconds (2 minutes). And in my point of view it would be better if the spawntime would be 60 seconds.
Why? Well, the only classes on insurgents that have bandages is the cell leader and the civilian have the aid kit. Most of you that have played insurgensy, have most likely encounterd that you have taken a hit in your leg as insurgent and started to bleed and there is no chance to survive, because the lack of bandages or medics. Sure you dont lose tickets as insurgent team when someone dies, unless the opposing team destroy a cache.
But the civilian class is a medic and have a grappling hook witch is an excellent class for any squad. But people tend not to play the class, perhaps beacuse it dosent have weapons, or atleast for me 2 minutes spawntime is abit too much but its a really fun class to play otherwise. So in my point of view, if there is fighting in a city, you will meet civilian people running around, so if if the spawntime is put to 60 seconds i think more people will play collaboratior.
Civilian spawntime
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arthuro12
- Posts: 396
- Joined: 2007-02-09 16:41
Re: Civilian spawntime
well, i think its a great idea.. but then you would see massive armies of civillians instead of normal infantry methinks D:

Possibly the sexiest member alive.. I want to tickle your prostate
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StuTika
- Posts: 255
- Joined: 2008-11-30 16:36
Re: Civilian spawntime
Well, IRL civis are much more abundant than fighters...
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Anubis
- Posts: 17
- Joined: 2009-04-28 14:22
Re: Civilian spawntime
Hmm, well there is always that risk that the class will be too popular. But the class dosent have any weapons, except that he can revive people with guns, and you cant switch kits except with other collaboratiors. But yes i see your point.arthuro12 wrote:well, i think its a great idea.. but then you would see massive armies of civillians instead of normal infantry methinks D:
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White Rock
- Posts: 181
- Joined: 2008-07-19 23:04
Re: Civilian spawntime
My view exactly.
They added the two minute spawn time to punish people from getting killed on purpose (jumping in front of fire and all that) but i think the slap in on the cheek became a kick in the balls with that amount of increasing.
Ah.. civilian was so much fun back then. Toss a rock, climb a rope around a corner and release when they follow you... or slide down it and do the same.
They added the two minute spawn time to punish people from getting killed on purpose (jumping in front of fire and all that) but i think the slap in on the cheek became a kick in the balls with that amount of increasing.
Not as many as 0.75, and back then it was 6-7 tops if there was a civvie squad. Otherwise it was about 2-4.well, i think its a great idea.. but then you would see massive armies of civilians instead of normal infantry methinks D:
Ah.. civilian was so much fun back then. Toss a rock, climb a rope around a corner and release when they follow you... or slide down it and do the same.
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Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: Civilian spawntime
Im afraid this is a resuggestion. Sorry mate.
Page 2 searching "civilian" gives this:
https://www.realitymod.com/forum/f255-v0-85-infantry/45057-insurgent-collaborator-spawn-time-12.html
Page 2 searching "civilian" gives this:
https://www.realitymod.com/forum/f255-v0-85-infantry/45057-insurgent-collaborator-spawn-time-12.html
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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Anubis
- Posts: 17
- Joined: 2009-04-28 14:22
Re: Civilian spawntime
ah, sorry for my blindness. checked it for over 30 minutes.jigsaw-uk wrote:Im afraid this is a resuggestion. Sorry mate.
Page 2 searching "civilian" gives this:
https://www.realitymod.com/forum/f255-v0-85-infantry/45057-insurgent-collaborator-spawn-time-12.html
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myles
- Posts: 1614
- Joined: 2008-11-09 14:34
Re: Civilian spawntime
Im thinking you are new to the game but that dosent really matter. The reson civis have big spawntimes is because when a civi gets shot by the coaltion forces the coaltion forces lose IP and 10 tickets so if tge civis had a short spawn time then everyone would be them and try to get the coaltion forces to shoot them.
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Anubis
- Posts: 17
- Joined: 2009-04-28 14:22
Re: Civilian spawntime
Yes, have played it since v.0.856 came out, so im kinda new to the game.myles wrote:Im thinking you are new to the game but that dosent really matter. The reson civis have big spawntimes is because when a civi gets shot by the coaltion forces the coaltion forces lose IP and 10 tickets so if tge civis had a short spawn time then everyone would be them and try to get the coaltion forces to shoot them.
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Saobh
- Retired PR Developer
- Posts: 8124
- Joined: 2006-01-21 11:55
Re: Civilian spawntime
This is a resuggestion as jigsaw-uk stated, thus locking.
And Welcome to the Forums
And Welcome to the Forums


