[HUD] Limited kits on spawn menu

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Rissien
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Re: [Hud] Limited kits on spawn menu

Post by Rissien »

Great news about the medic, though sometimes we've had 2 medics in the squad due to high losses it still works fine. Now the AR kit in the kit selection is even better. That is something I have been hoping for awhile now. Been many times weve needed the support from one but unable to get it because theres no crates nearby.
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Rudd
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Re: [Hud] Limited kits on spawn menu

Post by Rudd »

having only one medic will make the battleground alot harsher, which is good I guess.

The rest, great work. Great to have the choice of a no scope officer.

I hope scoped LMG will have a CQB mode as well, so that you can use those tiny ironsights on top of the scope or something.
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-=TB=- Sturmjaeger
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Re: [Hud] Limited kits on spawn menu

Post by -=TB=- Sturmjaeger »

=QTF= always uses 1 medic/squad.
We are not =QTF= ;)

We use 2 medics in our squad. It`s just safer.
In my opinion 2 medics are better. Like it is usually on public server a medic which is not in your sqaud dont heal or get you. Therefore 2 medics a safer and better.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: [Hud] Limited kits on spawn menu

Post by Alex6714 »

3 or 4 medics is even safer. In fact 6 is better.

Nice to see something done with the medic system. :smile:
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Farks
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Re: [Hud] Limited kits on spawn menu

Post by Farks »

Me likey very muchey! :D
CodeRedFox
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Re: [Hud] Limited kits on spawn menu

Post by CodeRedFox »

With one medic per squad I guess the medic will have to be careful, stay back and not be the first one in (which I've seen allot in multiple medic squads)

Hopefully with one medic per squad we will see less zombie squads attacking over and over.

"WTF I killed almost every guy, how did they revive so fast?"
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Jaymz
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Re: [Hud] Limited kits on spawn menu

Post by Jaymz »

Just so everyone is aware, that's an ELCAN on the M249. It's the only MG optic that will be ready for 0.86 but they are planned for almost every faction (we'll change it to a SUSAT for the Brits in time).
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-=TB=- Sturmjaeger
Posts: 52
Joined: 2008-08-06 07:55

Re: [Hud] Limited kits on spawn menu

Post by -=TB=- Sturmjaeger »

[R-DEV]CodeRedFox wrote:With one medic per squad I guess the medic will have to be careful, stay back and not be the first one in (which I've seen allot in multiple medic squads)

Hopefully with one medic per squad we will see less zombie squads attacking over and over.

"WTF I killed almost every guy, how did they revive so fast?"
Dont know what you thinking, but it`s a combat medic kit. Iam not waiting for a kill. I go out and kill something. And by the way I heal and revive my people ;)
Threedroogs
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Re: [Hud] Limited kits on spawn menu

Post by Threedroogs »

Lt Mic wrote:Great but only 1 med per sq? 2 is better...
i never want two medics in my squad. i love this change. now i dont even have to worry about looking up after a few new guys join my squad and seeing 3 medics.
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Nitneuc
Posts: 490
Joined: 2007-09-16 08:39

Re: [Hud] Limited kits on spawn menu

Post by Nitneuc »

Will Russians/CMO/Chineses get the x4 ironsight zoom thingy on their LMG or did you guys finally decided to let the ironsighted gun the way they are (x1 zoom).
I hope you'll choose the second solution, asymetrical balance and more realistic choice IMO (+ I like the ironsight LMG :smile :) .

Good job with the kits, can't wait for the Ironsight officer on forest maps and 1 medic max/squad is defintily a must have for realism sake and a good anti-revive spam feature. :thumbsup:
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Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Re: [Hud] Limited kits on spawn menu

Post by Sadist_Cain »

Alex6714 wrote:3 or 4 medics is even safer. In fact 6 is better.

Nice to see something done with the medic system. :smile:
Exactly!

We've all died again...

Shall I spawn as medic?

Yes everyone spawn as medic

How about we try changing tactics and staying alive?

NO! MORE MEDICS!!!!

and AR as spawn kit, YAY! :D Medic, AR, L-AT = SEX
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LeChuckle
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Re: [Hud] Limited kits on spawn menu

Post by LeChuckle »

Nitneuc wrote:Will Russians/CMO/Chineses get the x4 ironsight zoom thingy on their LMG or did you guys finally decided to let the ironsighted gun the way they are (x1 zoom).
I hope you'll choose the second solution, asymetrical balance and more realistic choice IMO (+ I like the ironsight LMG :smile :) .

Good job with the kits, can't wait for the Ironsight officer on forest maps and 1 medic max/squad is defintily a must have for realism sake and a good anti-revive spam feature. :thumbsup:

i agree on no zoom on the ironsights
CyrusPI
Posts: 216
Joined: 2009-03-28 17:49

Re: [Hud] Limited kits on spawn menu

Post by CyrusPI »

Those L85s look different, and so compact. Maybe it's because I play on a widescreen monitor. :p Everything looks good.

However, I wonder if the PR team have changed anything else to avoid bothersome bugs. With the LMG kit now part of the spawn screen, a bug highlighted by the community and mentioned in the .856 bug list, it may be possible for a full squad of AR kits.

"- when critically wounded, if your kit expires (the one near your body) you can select any kit from the spawn screen and if a medic revives you, you will come back with that kit."-R-Dev fuzzhead

Since the team is aware of this bug, I trust they have taken steps to prevent this kind of thing from happening. ;) Adding the LMG to the spawn screen was the last thing I'd imagine. I hope people can't abuse this new addition in a way the team hasn't foreseen. We'll see when it's released, of course. :)

Thanks for the news. :)
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hx.bjoffe
Posts: 1062
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Re: [Hud] Limited kits on spawn menu

Post by hx.bjoffe »

Great change!
supahpingi
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Re: [Hud] Limited kits on spawn menu

Post by supahpingi »

Outlawz wrote:Err, no, it's going to be in 0.86?
whatever,lest just call it "the next version"
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Zrix
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Re: [Hud] Limited kits on spawn menu

Post by Zrix »

Awesome, love it!
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Axel
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Re: [Hud] Limited kits on spawn menu

Post by Axel »

Yeah, good stuff!
DeltaFart
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Re: [Hud] Limited kits on spawn menu

Post by DeltaFart »

I'm curious about the unlimited AR kit also, though I think this is awesome! SHame the Grenadier didnt make it but whatever this is an improvement over the current set up
hiberNative
Posts: 7305
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Re: [Hud] Limited kits on spawn menu

Post by hiberNative »

i appreciate the medic limitation, but i'd also like headshots that kill instead of wound.
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