[HUD] Limited kits on spawn menu
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Rissien
- Posts: 2661
- Joined: 2008-11-07 22:40
Re: [Hud] Limited kits on spawn menu
Great news about the medic, though sometimes we've had 2 medics in the squad due to high losses it still works fine. Now the AR kit in the kit selection is even better. That is something I have been hoping for awhile now. Been many times weve needed the support from one but unable to get it because theres no crates nearby.
MA3-USN Former
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Hud] Limited kits on spawn menu
having only one medic will make the battleground alot harsher, which is good I guess.
The rest, great work. Great to have the choice of a no scope officer.
I hope scoped LMG will have a CQB mode as well, so that you can use those tiny ironsights on top of the scope or something.
The rest, great work. Great to have the choice of a no scope officer.
I hope scoped LMG will have a CQB mode as well, so that you can use those tiny ironsights on top of the scope or something.
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-=TB=- Sturmjaeger
- Posts: 52
- Joined: 2008-08-06 07:55
Re: [Hud] Limited kits on spawn menu
We are not =QTF==QTF= always uses 1 medic/squad.
We use 2 medics in our squad. It`s just safer.
In my opinion 2 medics are better. Like it is usually on public server a medic which is not in your sqaud dont heal or get you. Therefore 2 medics a safer and better.
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: [Hud] Limited kits on spawn menu
3 or 4 medics is even safer. In fact 6 is better.
Nice to see something done with the medic system.
Nice to see something done with the medic system.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
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Farks
- Posts: 2069
- Joined: 2007-01-20 00:08
Re: [Hud] Limited kits on spawn menu
Me likey very muchey! 
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: [Hud] Limited kits on spawn menu
With one medic per squad I guess the medic will have to be careful, stay back and not be the first one in (which I've seen allot in multiple medic squads)
Hopefully with one medic per squad we will see less zombie squads attacking over and over.
"WTF I killed almost every guy, how did they revive so fast?"
Hopefully with one medic per squad we will see less zombie squads attacking over and over.
"WTF I killed almost every guy, how did they revive so fast?"

"apcs, like dogs can't look up" - Dr2B Rudd
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: [Hud] Limited kits on spawn menu
Just so everyone is aware, that's an ELCAN on the M249. It's the only MG optic that will be ready for 0.86 but they are planned for almost every faction (we'll change it to a SUSAT for the Brits in time).
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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-=TB=- Sturmjaeger
- Posts: 52
- Joined: 2008-08-06 07:55
Re: [Hud] Limited kits on spawn menu
Dont know what you thinking, but it`s a combat medic kit. Iam not waiting for a kill. I go out and kill something. And by the way I heal and revive my people[R-DEV]CodeRedFox wrote:With one medic per squad I guess the medic will have to be careful, stay back and not be the first one in (which I've seen allot in multiple medic squads)
Hopefully with one medic per squad we will see less zombie squads attacking over and over.
"WTF I killed almost every guy, how did they revive so fast?"
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Threedroogs
- Posts: 404
- Joined: 2006-07-20 00:38
Re: [Hud] Limited kits on spawn menu
i never want two medics in my squad. i love this change. now i dont even have to worry about looking up after a few new guys join my squad and seeing 3 medics.Lt Mic wrote:Great but only 1 med per sq? 2 is better...
Ingame name: StrkTm Pygar
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Nitneuc
- Posts: 490
- Joined: 2007-09-16 08:39
Re: [Hud] Limited kits on spawn menu
Will Russians/CMO/Chineses get the x4 ironsight zoom thingy on their LMG or did you guys finally decided to let the ironsighted gun the way they are (x1 zoom).
I hope you'll choose the second solution, asymetrical balance and more realistic choice IMO (+ I like the ironsight LMG :smile
.
Good job with the kits, can't wait for the Ironsight officer on forest maps and 1 medic max/squad is defintily a must have for realism sake and a good anti-revive spam feature.
I hope you'll choose the second solution, asymetrical balance and more realistic choice IMO (+ I like the ironsight LMG :smile
Good job with the kits, can't wait for the Ironsight officer on forest maps and 1 medic max/squad is defintily a must have for realism sake and a good anti-revive spam feature.
Many thanks to everyone involved in the making of the best videogaming experience ever !
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Sadist_Cain
- Posts: 1208
- Joined: 2007-08-22 14:47
Re: [Hud] Limited kits on spawn menu
Exactly!Alex6714 wrote:3 or 4 medics is even safer. In fact 6 is better.
Nice to see something done with the medic system.![]()
We've all died again...
Shall I spawn as medic?
Yes everyone spawn as medic
How about we try changing tactics and staying alive?
NO! MORE MEDICS!!!!
and AR as spawn kit, YAY!

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LeChuckle
- Posts: 664
- Joined: 2007-02-09 13:53
Re: [Hud] Limited kits on spawn menu
Nitneuc wrote:Will Russians/CMO/Chineses get the x4 ironsight zoom thingy on their LMG or did you guys finally decided to let the ironsighted gun the way they are (x1 zoom).
I hope you'll choose the second solution, asymetrical balance and more realistic choice IMO (+ I like the ironsight LMG :smile.
Good job with the kits, can't wait for the Ironsight officer on forest maps and 1 medic max/squad is defintily a must have for realism sake and a good anti-revive spam feature.![]()
i agree on no zoom on the ironsights
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CyrusPI
- Posts: 216
- Joined: 2009-03-28 17:49
Re: [Hud] Limited kits on spawn menu
Those L85s look different, and so compact. Maybe it's because I play on a widescreen monitor.
Everything looks good.
However, I wonder if the PR team have changed anything else to avoid bothersome bugs. With the LMG kit now part of the spawn screen, a bug highlighted by the community and mentioned in the .856 bug list, it may be possible for a full squad of AR kits.
"- when critically wounded, if your kit expires (the one near your body) you can select any kit from the spawn screen and if a medic revives you, you will come back with that kit."-R-Dev fuzzhead
Since the team is aware of this bug, I trust they have taken steps to prevent this kind of thing from happening.
Adding the LMG to the spawn screen was the last thing I'd imagine. I hope people can't abuse this new addition in a way the team hasn't foreseen. We'll see when it's released, of course. 
Thanks for the news.
However, I wonder if the PR team have changed anything else to avoid bothersome bugs. With the LMG kit now part of the spawn screen, a bug highlighted by the community and mentioned in the .856 bug list, it may be possible for a full squad of AR kits.
"- when critically wounded, if your kit expires (the one near your body) you can select any kit from the spawn screen and if a medic revives you, you will come back with that kit."-R-Dev fuzzhead
Since the team is aware of this bug, I trust they have taken steps to prevent this kind of thing from happening.
Thanks for the news.
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hx.bjoffe
- Posts: 1062
- Joined: 2007-02-26 15:05
Re: [Hud] Limited kits on spawn menu
Great change!
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supahpingi
- Posts: 1921
- Joined: 2007-05-29 14:10
Re: [Hud] Limited kits on spawn menu
whatever,lest just call it "the next version"Outlawz wrote:Err, no, it's going to be in 0.86?
- Zrix
- Posts: 4425
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: [Hud] Limited kits on spawn menu
I'm curious about the unlimited AR kit also, though I think this is awesome! SHame the Grenadier didnt make it but whatever this is an improvement over the current set up
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hiberNative
- Posts: 7305
- Joined: 2008-08-08 19:36
Re: [Hud] Limited kits on spawn menu
i appreciate the medic limitation, but i'd also like headshots that kill instead of wound.




