Remove smoke, add iron sight slot.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Remove smoke, add iron sight slot.

Post by Chuc »

What about the scoped weapons that don't have accomodations for backup ironsights? Looking at the G3 and the QBZ95.
Image
Personal Folio - http://www.studioash.net
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: Remove smoke, add iron sight slot.

Post by hiberNative »

[R-DEV]Chuc wrote:What about the scoped weapons that don't have accomodations for backup ironsights? Looking at the G3 and the QBZ95.
what is the small hole in the scope mount that seem to align with the iron sights?

Image
Image

not sure about the qbz 95

Image

maybe those rifles didn't care about the shooter being able to use some kind of iron sights as a back up if the scope fails? if not, they will keep their smoke as an advantage in the name of asymmetrical warfare i hear people talking about.
-Image
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Remove smoke, add iron sight slot.

Post by Rudd »

[R-DEV]Chuc wrote:What about the scoped weapons that don't have accomodations for backup ironsights? Looking at the G3 and the QBZ95.
perhaps a 'off to the side' view of the scope would be appropriate, as the rifle is held ready, but the scope is not to the eye.
Image
TempesT
Posts: 152
Joined: 2009-04-11 05:08

Re: Remove smoke, add iron sight slot.

Post by TempesT »

Cool idea.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Remove smoke, add iron sight slot.

Post by Jigsaw »

-CJ- wrote:re-suggestion. Anyway, Smoke nade cannot be removed
A) No, its actually not.

B) Why exactly?
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: Remove smoke, add iron sight slot.

Post by Ragni<RangersPL> »

hiberNative wrote:my suggestion is to remove a smoke slot from the scoped assault rifle kits (and one of the colored smoke from the officer kit) and replace it with a weapon slot using the upper ironsights.

it's mostly medics and grenadiers that use smoke anyway, and the officer does not need 2 different colors. i can't remember when the smoke colors have made a tactical difference.
I don't like this idea.

1. If you don't need/use smoke grenades then please don't take it away from others because there are many people who actually use it. It's the most useful (but underestimated by some people) tool.
2. Giving a backup ironsides for scopes will only make unscoped rifleman useless... it must be balanced somehow to avoid it.
3. Other conventional armies may not use backup ironsights, how it will be balanced? Even with asymmetrical balance there is still a balance between the armies (but asymmetrical).
4. The current system is better for the teamwork without the "universal rifleman" good for short and long ranges at the same time.

Backup ironsights on ACOG (and SUSAT?) are realistic, yes, that's a fact... but IMO not everything can be put in game just because it is realistic. Some things can't be put in game or removed because of the gameplay (or engine limitations), for example mobile artillery can't be put in game because maps are too small, spawning and reviving is not realistic but it cannot be removed because the gameplay will suffer, etc, etc.



BTW. I agree with you that officer kit doesn't need two colours of smoke ;)
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Ace42
Posts: 600
Joined: 2007-07-26 23:12

Re: Remove smoke, add iron sight slot.

Post by Ace42 »

[R-CON]Ragni&lt wrote:I don't like this idea.

1. If you don't need/use smoke grenades then please don't take it away from others because there are many people who actually use it. It's the most useful (but underestimated by some people) tool.
I concur.
2. Giving a backup ironsides for scopes will only make unscoped rifleman useless... it must be balanced somehow to avoid it.
I think the unscoped rifleman is kinda redundant anyway. With the current kit-limitations, someone's gonna be LAT, Rifleman AT, Grenadier, etc. Scoped rifleman has ammo-bag and hand-grenades anyway - medics or specialists are generally more useful as a replacement with ironsights. ATM the M-16's TRB's a bit pants at CQB (Three-round-burst was introduced because the first three rounds of auto-fire tended to all be on target - does that sound like many CQBs you've had? The recoil should be a tad lower.) so given the weaker projectile compared to the G3/AKs, extra iron-sight mode for M-16 wouldn't strike me as majorly unbalanced.
What about the scoped weapons that don't have accomodations for backup ironsights? Looking at the G3 and the QBZ95.
What do they do IRL? Why not introduce that?
Image
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Remove smoke, add iron sight slot.

Post by R.J.Travis »

hiberNative I 100% agree with your suggestion and you should not be made to defend realism from this community in this thread that are bashing you over a smoke grenade that we have so many 75% more then is ever needed. +1
Twisted Helix: Yep you were the one tester that was of ultimate value.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Remove smoke, add iron sight slot.

Post by CAS_117 »

I'd rather remove ammo than the smoke. It would give the iron sights a more definite advantage if you want balance or watever.
bust331
Posts: 46
Joined: 2007-11-18 22:19

Re: Remove smoke, add iron sight slot.

Post by bust331 »

How about instead of taking away the smoke grenades, take away the frag. Sounds fair, right?
single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: Remove smoke, add iron sight slot.

Post by single.shot (nor) »

i have a suggestion to this suggestion....

how about ONLY giving this to riflemen, thereby upping the number of 'em in the field? so they'd get a new ACOG, while the others will keep the one they have today.
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
Post Reply

Return to “PR:BF2 Suggestions”