Brandon_Heat wrote:
My suggestion would be to change the "Aim point" Riflemen weapon for all US Forces, as well as any classes that now use "Aim point" M-16A4's, or Aim point M-4's(Riflemen Spec, Crewman, Ect) to a new M-4A1 Model, with deletion of the "Front" Iron sight and fully automatic capability replacing "burst". This could aid vastly in any CQB Encounter and "level" the playing field against a bad guy with an AK who only needs to hit you two times to take you down.
Realistically, this would offer an advantage in close quarters in the weapon being more compact, easier to maneuver, the availability of full automatic mode however offering a slight decrease in long range accuracy.
Next, the Marksman kit for the US is next to useless. Plagued with issues, I would propose its primary weapon be replaced by a suppressed M-16A4 "Designated Marksman" Version
United States Army Squad Designated Marksman Rifle - Wikipedia, the free encyclopedia
With either a "Standard" ACOG and improved accuracy or a low power scope similar to the marksman rifle, able only to fire in semi auto mode.
Next the "SAW". The addition of a "Aimpoint" sight and deletion of the iron sights would be useful for longer ranged engagements.
M4A1s are, as argued by everyone above, only issued to special forces. They are not standard issue, and as such, PR will not be issuing them to any class or any faction. The front sight will stay; all graphics I have seen of soldiers with the M68 or any other holographic or red-dot sight still have the front post mounted. This is in case the optics fail and they need to flip up their back-up sights. Because all (most) soldiers keep the front sight attached in real life, PR will reflect that.
For now, the roll of the US Army and the USMC Designated Marksman will be played out with the common M14 until PR acquires a model of the rifle that the US Army/USMC are adopting as their official designated-marksman rifle. The DM variants of the M16A4 are temporary solutions, and the USMC does not plan to have such a variant as their dedicated squad marksman rifle.
The M249 will, as said above, be equipped with an ELCAN sight in future releases, with the backup ironsights being used for the undeployed varient of the weapon.
Brandon_Heat wrote:Maybe I am just tired of getting 1 shotted every time I go into a cache after i empty 3 bursts into an Insurgent. is their a way to have a damage modifier to compensate for the supiror body armor of US, MEC, Russian & Chinese soldiers over insurgents of various types?
Also whats the deal then with the current use of the M-4 by the "US Army" Faction (Vs the US Marines Faction) ?
By taking your time, using your sights, slowing down, and using a stealthier approach, you should have no problem dropping insurgents in close quarters with 5.56. Three center-mass shots should easily kill an insurgent.
All conventional forces have body armor in game. If you shoot a civilian with 5.56 in-game it will do more damage than if you shoot a conventional soldier with 5.56.
The US Army uses the M4 in real life. The US Marine Core uses the M16A4 in real life. In the near future, USMC officers in game will be equipped with an M4, along with a few other specialized classes.
Insurgent weapons mostly use the 7.62x39mm round, which is a better CQB round. NATO forces should avoid close-quarters situations as much as possible. The larger round will do its respective damage.
Brandon_Heat wrote:*Shrugs* Iv watched one of these guys twitch twice (meaning I would guess at least 1 round from each burst) with two bursts fired at them only to be 1 shotted to the body a second later. I Dont know exactly how the hit sectors work in battlefield 2, if it is generalized above the shoulders, between the shoulders and the pevis, and below, or if a "Hit to arm" "Hit to center chest" could be registered to realistically represent body armor.
I Dont want to make ANOTHER post for this but has anyone suggested the implimintation of "Breaching Charges" or flash bangs to US forces yet?
My guess is that lag is causing your hitboxes to lag. Do a simple google for "bf2 hitbox fixer" and you will find your solution. As far as I know, limb shots will do more damage than chest shots already. I am unsure on this; I heard it a while back from a guy I know who plays a fair amount with devs. Even so, you should always aim for the center body mass. Always.
"Breaching chargers" = breaching shotgun. There is no need for a new model just to do the job of a breaching shotgun.
Flash bangs were in older versions and have been removed for various reasons, including overusage, improper usage, and not being issued commonly to soldiers/marines.