Pilot Sprint

Suggestions from our community members for PR:BF2. Read the stickies before posting.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Pilot Sprint

Post by rampo »

this suggestion really has something to it, but what ive been thinking on is just giving the pilots theyre pistols and knives back but they shouldnt be able to destroy fire-bases. now the problem to this is that the pilot can now just go and kill a enemy and use his kit to knife a FB, maby after kit request he wouldnt be able to destroy FBs at all untill he dies? maby a bid far fetched but its an idea. The pistol magazine amount should also be reduced to only 1 or 2 spare clips
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TheLean
Posts: 483
Joined: 2009-03-15 20:26

Re: Pilot Sprint

Post by TheLean »

Not sprint forever but for much longer i think. Sorta unimportant thread. hehe. But sometimes god lives in the details.
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Pilot Sprint

Post by Elektro »

Psykogundam wrote:this is a good suggestion. and good suggestions are few and far between. :)
thanks ^^
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Pilot Sprint

Post by badmojo420 »

snooggums wrote:I thought the basic BF2 game had different sprints for different kits, the insurgent Collaborator has less sprint, so I don't think that is the reason.
The collaborator dies when he picks up a kit, and is also a spawn kit. But, if you can change the sprint according to the pickup kit, it should be done for other kits as well.
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Pilot Sprint

Post by Elektro »

[R-COM]badmojo420 wrote:The collaborator dies when he picks up a kit, and is also a spawn kit. But, if you can change the sprint according to the pickup kit, it should be done for other kits as well.

why that ? if i am carrying an heavy AT kit i have more weight than if i am a pilot, or a crewman.
Vege
Posts: 486
Joined: 2008-06-26 23:12

Re: Pilot Sprint

Post by Vege »

Elektro wrote:why that ? if i am carrying an heavy AT kit i have more weight than if i am a pilot, or a crewman.
Thus you should have less sprint
BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Pilot Sprint

Post by Elektro »

rampo93(FIN) wrote:Image
hehe...
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: Pilot Sprint

Post by myles »

more sprint can lead to lots of bunnyhoping
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KingLorre
Posts: 1893
Joined: 2006-10-21 14:01

Re: Pilot Sprint

Post by KingLorre »

myles wrote:more sprint can lead to lots of bunnyhoping
You can bunny hop even if you dont have sprint, so thats not really a valid argument.
Darkpowder
Posts: 1527
Joined: 2006-08-30 22:00

Re: Pilot Sprint

Post by Darkpowder »

DefenseLink News Article: Apache Pilots Save Comrades in Daring Rescue
Welch had landed his Apache approximately 100 meters from the crash site. Armed with his 9 mm pistol and an M4 Carbine rifle, he set out to collect the downed pilots.

Welch contacted the pilots and asked if they were able to come to him themselves. Again it came over the radio that one of the pilots couldn't walk. They would need help getting out of their location.
Pilots don't have much, but they should be able to stay as hidden as possible, make contact with comrades and hold out with the limited ammo/weapons they have until they can be evacuated.

I don't think pilots should have any more sprint, they should have reasonable kit with limited ammo.
Look forward to seeing a full range of carbines for all regular factions.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Pilot Sprint

Post by McBumLuv »

Elektro wrote:They need to be seriusly physical
Yea, you're right. I wasn't quite thinking at the time, and if anything I was thinking "well, they work out in Top Gun, and Top Gun's elevator's take 3 minutes to go up a 2 story building, so it can't be accurate at all" :D
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Pilot Sprint

Post by Arnoldio »

so true...double the running distance.
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R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Pilot Sprint

Post by R.J.Travis »

They should fall under as Civis in the RoE if knifed -10 tickets for giving intel on a upcoming attack that the mec / etc, would then win knowing it was coming -10 for the intel give them the same runing as a ins civi.
Twisted Helix: Yep you were the one tester that was of ultimate value.
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: Pilot Sprint

Post by Brummy »

1. You're not going around running if you eject from a crashing plane/helicopter.
2. The possible explosion and/or other conditions do not enhance your stamina.
3. Procedure is to rather stay and hide instead of run back
Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: Pilot Sprint

Post by Qaiex »

Well yeah, thinking about it now, theres no need for more stamina, I'd rather pilots be faster than other kits to get away from exploding planes and such, until we get planes and heli's that don't blow into pieces.
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