[HUD] Limited kits on spawn menu

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fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: [Hud] Limited kits on spawn menu

Post by fuzzhead »

mec will get an MG3 when the time comes (probably)

I like that idea warren with the different bullets for MG class weapons, would be a decent workload cause you would have to clone a bunch of projectiles, and not even sure if its possible but would be great to see, wont see in next build but maybe in the future.
[NPK]ShieldBreaker
Posts: 90
Joined: 2007-09-07 18:17

Re: [Hud] Limited kits on spawn menu

Post by [NPK]ShieldBreaker »

[R-DEV]fuzzhead wrote:mec will get an MG3 when the time comes (probably)
MG3...........
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DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: [Hud] Limited kits on spawn menu

Post by DesmoLocke »

ChiefRyza wrote:I always think of 0.85 as a step towards vanilla, hopefully that can change with the new patch.
I still feel its because they took out headshots... thus medic whoring became standard practice especially on CQB maps. (ex. Asad Kahl)
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PR player since 0.5 (Feb 2007)

icemannor
Posts: 52
Joined: 2008-01-31 14:13

Re: [Hud] Limited kits on spawn menu

Post by icemannor »

Mary.au wrote:Say what?
add scope to the Mec MG ..
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: [Hud] Limited kits on spawn menu

Post by Spaz »

Mary.au wrote:Say what?
The mec mg is a vbf2 model so you can't edit it.

The answer is.... They are going to have to make a new one.
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Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: [Hud] Limited kits on spawn menu

Post by Jaymz »

We've already decided on all the new conventional MG's that will be introduced. Like fuzz said, the MEC will get an MG3.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Re: [Hud] Limited kits on spawn menu

Post by Warpig- »

Hmmm MG3, do want
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
thejollyroger12345
Posts: 54
Joined: 2008-08-20 11:14

Re: [Hud] Limited kits on spawn menu

Post by thejollyroger12345 »

you know i think PoE has an MG3 model, could go ask politley :P
Arakizuki
Posts: 28
Joined: 2008-03-14 20:23

Re: [Hud] Limited kits on spawn menu

Post by Arakizuki »

Whoa, a Elcan on a SAW. Finally! Now I wont have to ask my squad if that pixel over there is a sign or a hostile.
Poi_Medic
Posts: 222
Joined: 2006-03-12 01:56

Re: [Hud] Limited kits on spawn menu

Post by Poi_Medic »

I like. I also like the fact that officers can chose a scope or ironsight model :D
Playing Since PR.3
CodeRedFox
Retired PR Developer
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Re: [Hud] Limited kits on spawn menu

Post by CodeRedFox »

nothing beats a spotter Arakizuki. Its really cool when you got a bunch of rounds going down range and on guy adjusting fire :-P
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"apcs, like dogs can't look up" - Dr2B Rudd
Warpig-
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Joined: 2008-08-06 20:29

Re: [Hud] Limited kits on spawn menu

Post by Warpig- »

In theory, but most people don't give a rats *** about helping you spot with the SAW. I've asked many times :-P
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
CodeRedFox
Retired PR Developer
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Re: [Hud] Limited kits on spawn menu

Post by CodeRedFox »

Then they can die and respawn. :lol:

If you have never had the pleasure or the opportunity to unload on a target you cant see and only having your fire adjusted by a third point you haven't played. Its a cool feeling.
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"apcs, like dogs can't look up" - Dr2B Rudd
Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Re: [Hud] Limited kits on spawn menu

Post by Warpig- »

I agree, on the rare occasion we get a nice fire support team working. It's awesome to have someone adjust fire and tell you when you're hitting someone. It's even better if they curse at you over global chat lol
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
Arakizuki
Posts: 28
Joined: 2008-03-14 20:23

Re: [Hud] Limited kits on spawn menu

Post by Arakizuki »

[R-DEV]CodeRedFox wrote:nothing beats a spotter Arakizuki. Its really cool when you got a bunch of rounds going down range and on guy adjusting fire :-P
Yeah that's true but support weapons are meant for medium to long range fire. Even if you have someone spotting for you it's hard to aim for that spot if all you see is a tiny amount of green pixels through your iron sights.

(Compare it to having a M40 with a red dot. You have a large effective range but you can't aim for jack)
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: [Hud] Limited kits on spawn menu

Post by Bringerof_D »

Rico wrote:One concern about the SAW spawnable kit that just sprang to mind. Take an insurgency map for example, say the SAW gunner is killed and the enemy steals his kit (as seen ALL the time with any kit). Now, this squad member who just died would normally have to spawn on the RP, now no longer equipped with this powerful weapon. However, now he can spawn straight back into the fight with his trusty SAW again, again potentially to be stolen once more.

I foresee a Taliban team equpped with many 4x scoped SAW's because its no longer limited and too plentiful, possibly tipping the balance. The argument against of course is players should be more careful, not spawn in if too dangerous yada yada. Players are hardcoded and do stupid things.

I'm not saying I don't like the change, in fact I really like the fact that a squad can always have a SAW gunner. Just thought I'd point out a potential game play change that could tip the balance slightly.
i believe the AR kit is still limited, so if it's stolen you cant spawn with it. the only difference now is you can spawn in directly with it instead of having to request, that is if it is still available.
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: [Hud] Limited kits on spawn menu

Post by Bringerof_D »

Skodz wrote:About SAW, no big deal really... as a SL, I rarely have the reflex to use a saw gunner in my squad because its not that much useful... They must go prone in order to hit anything and they are the #1 target as soon as ennemies hear them... Having maximum 9 SAW gunner and scoped isn't gonna be a problem in my opinion. This weapon system is overrated.
that problem is something that can probably be non existent once they figure out how to get past using the deviation system. if they ever manage to get the rights to fix the engine i'm sure the first thing on the devs list will be to remove the deviation and put in a breathing pattern like BF1942 snipers, they have it in BF2142 but that was lame it just goes up and down, no left and right.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: [Hud] Limited kits on spawn menu

Post by rampo »

why do i have the feeling that the optics on top of the saw are a joke? it looks kinda simple... and yes ive been having some trust issues after april =P
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>para<
Posts: 765
Joined: 2008-07-04 18:15

Re: [Hud] Limited kits on spawn menu

Post by >para< »

vanilla vanilla vanilla remove automatic from spawn menu
bosco_
Retired PR Developer
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Re: [Hud] Limited kits on spawn menu

Post by bosco_ »

IT'S STILL LIMITED TO THE SAME NUMBERS AS IT IS NOW

/cruise
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