[HUD] Limited kits on spawn menu
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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
Re: [Hud] Limited kits on spawn menu
mec will get an MG3 when the time comes (probably)
I like that idea warren with the different bullets for MG class weapons, would be a decent workload cause you would have to clone a bunch of projectiles, and not even sure if its possible but would be great to see, wont see in next build but maybe in the future.
I like that idea warren with the different bullets for MG class weapons, would be a decent workload cause you would have to clone a bunch of projectiles, and not even sure if its possible but would be great to see, wont see in next build but maybe in the future.
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[NPK]ShieldBreaker
- Posts: 90
- Joined: 2007-09-07 18:17
Re: [Hud] Limited kits on spawn menu
MG3...........[R-DEV]fuzzhead wrote:mec will get an MG3 when the time comes (probably)

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DesmoLocke
- Posts: 1770
- Joined: 2008-11-28 19:47
Re: [Hud] Limited kits on spawn menu
I still feel its because they took out headshots... thus medic whoring became standard practice especially on CQB maps. (ex. Asad Kahl)ChiefRyza wrote:I always think of 0.85 as a step towards vanilla, hopefully that can change with the new patch.
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icemannor
- Posts: 52
- Joined: 2008-01-31 14:13
Re: [Hud] Limited kits on spawn menu
add scope to the Mec MG ..Mary.au wrote:Say what?
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Spaz
- Posts: 3957
- Joined: 2006-06-01 15:57
Re: [Hud] Limited kits on spawn menu
The mec mg is a vbf2 model so you can't edit it.Mary.au wrote:Say what?
The answer is.... They are going to have to make a new one.

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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: [Hud] Limited kits on spawn menu
We've already decided on all the new conventional MG's that will be introduced. Like fuzz said, the MEC will get an MG3.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Warpig-
- Posts: 1610
- Joined: 2008-08-06 20:29
Re: [Hud] Limited kits on spawn menu
Hmmm MG3, do want

Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
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thejollyroger12345
- Posts: 54
- Joined: 2008-08-20 11:14
Re: [Hud] Limited kits on spawn menu
you know i think PoE has an MG3 model, could go ask politley 
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Arakizuki
- Posts: 28
- Joined: 2008-03-14 20:23
Re: [Hud] Limited kits on spawn menu
Whoa, a Elcan on a SAW. Finally! Now I wont have to ask my squad if that pixel over there is a sign or a hostile.
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Poi_Medic
- Posts: 222
- Joined: 2006-03-12 01:56
Re: [Hud] Limited kits on spawn menu
I like. I also like the fact that officers can chose a scope or ironsight model 
Playing Since PR.3
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: [Hud] Limited kits on spawn menu
nothing beats a spotter Arakizuki. Its really cool when you got a bunch of rounds going down range and on guy adjusting fire 

"apcs, like dogs can't look up" - Dr2B Rudd
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Warpig-
- Posts: 1610
- Joined: 2008-08-06 20:29
Re: [Hud] Limited kits on spawn menu
In theory, but most people don't give a rats *** about helping you spot with the SAW. I've asked many times 

Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
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CodeRedFox
- Retired PR Developer
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Re: [Hud] Limited kits on spawn menu
Then they can die and respawn. 
If you have never had the pleasure or the opportunity to unload on a target you cant see and only having your fire adjusted by a third point you haven't played. Its a cool feeling.
If you have never had the pleasure or the opportunity to unload on a target you cant see and only having your fire adjusted by a third point you haven't played. Its a cool feeling.

"apcs, like dogs can't look up" - Dr2B Rudd
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Warpig-
- Posts: 1610
- Joined: 2008-08-06 20:29
Re: [Hud] Limited kits on spawn menu
I agree, on the rare occasion we get a nice fire support team working. It's awesome to have someone adjust fire and tell you when you're hitting someone. It's even better if they curse at you over global chat lol

Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
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Arakizuki
- Posts: 28
- Joined: 2008-03-14 20:23
Re: [Hud] Limited kits on spawn menu
Yeah that's true but support weapons are meant for medium to long range fire. Even if you have someone spotting for you it's hard to aim for that spot if all you see is a tiny amount of green pixels through your iron sights.[R-DEV]CodeRedFox wrote:nothing beats a spotter Arakizuki. Its really cool when you got a bunch of rounds going down range and on guy adjusting fire![]()
(Compare it to having a M40 with a red dot. You have a large effective range but you can't aim for jack)
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: [Hud] Limited kits on spawn menu
i believe the AR kit is still limited, so if it's stolen you cant spawn with it. the only difference now is you can spawn in directly with it instead of having to request, that is if it is still available.Rico wrote:One concern about the SAW spawnable kit that just sprang to mind. Take an insurgency map for example, say the SAW gunner is killed and the enemy steals his kit (as seen ALL the time with any kit). Now, this squad member who just died would normally have to spawn on the RP, now no longer equipped with this powerful weapon. However, now he can spawn straight back into the fight with his trusty SAW again, again potentially to be stolen once more.
I foresee a Taliban team equpped with many 4x scoped SAW's because its no longer limited and too plentiful, possibly tipping the balance. The argument against of course is players should be more careful, not spawn in if too dangerous yada yada. Players are hardcoded and do stupid things.
I'm not saying I don't like the change, in fact I really like the fact that a squad can always have a SAW gunner. Just thought I'd point out a potential game play change that could tip the balance slightly.
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: [Hud] Limited kits on spawn menu
that problem is something that can probably be non existent once they figure out how to get past using the deviation system. if they ever manage to get the rights to fix the engine i'm sure the first thing on the devs list will be to remove the deviation and put in a breathing pattern like BF1942 snipers, they have it in BF2142 but that was lame it just goes up and down, no left and right.Skodz wrote:About SAW, no big deal really... as a SL, I rarely have the reflex to use a saw gunner in my squad because its not that much useful... They must go prone in order to hit anything and they are the #1 target as soon as ennemies hear them... Having maximum 9 SAW gunner and scoped isn't gonna be a problem in my opinion. This weapon system is overrated.
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: [Hud] Limited kits on spawn menu
why do i have the feeling that the optics on top of the saw are a joke? it looks kinda simple... and yes ive been having some trust issues after april =P

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>para<
- Posts: 765
- Joined: 2008-07-04 18:15
Re: [Hud] Limited kits on spawn menu
vanilla vanilla vanilla remove automatic from spawn menu
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bosco_
- Retired PR Developer
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- Joined: 2006-12-17 19:04



