Artillery needs delay

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Armand61685
Posts: 427
Joined: 2005-05-06 09:14

Artillery needs delay

Post by Armand61685 »

I'm going to make this short, but artillery needs delay. The intervals between artillery strikes are way too fast. In real life, if arty is used, it wouldn't be used every second, but only at times where it is most needed. Because I think it's expensive to constantly barrage for small targets. So, either we limit the amount of arty to be used on a map or dramatically increase the loading time.
My PR ingame name is Pvt.Nouri.
TexRoadkill
Posts: 16
Joined: 2004-12-30 12:45

Post by TexRoadkill »

I think that's a bad idea. There is already a delay based on the time it takes the commander to approve the order and the guns to fire. The game moves at a MUCH faster pace then real life and any more delay on Arty will make it almost useless. As it is you already have to anticipate where the enemy is going to be.
OverwatchX
Posts: 258
Joined: 2005-07-10 20:53

Post by OverwatchX »

I'd like to see a little longer delay to...to account for the guns being dialed in. Also, I dont know if fire for effect is needed in todays arty which would show up as one spotter round preceding the barrage.

But, Id like to propose that arty guns themselves be removed from the map and just be present "off map" for called in strikes. Arty shooting skyward (straight upwards) seems silly.

Frankly, I would mind seeing arty gone all together but if it remains, how about having in coming in with a delay, off map from the area of its team main base in an arc fashion and not straight down.
Malik
Posts: 1676
Joined: 2006-04-20 16:49

Post by Malik »

Artillery's no real problem. It's rarely used in most games, most people don't really understand that it's still available, and on most maps it's not even included. I think it's fine. :)
luizinhuu
Posts: 1294
Joined: 2006-04-27 00:03

Post by luizinhuu »

i agree. needs a fat delay, the arty spam can be annoying for the game itself and for the reality purpose of the mod. i think arty is not spammed like that on-war! when the team has smarties squad leaders the arty is very spammed
OverwatchX
Posts: 258
Joined: 2005-07-10 20:53

Post by OverwatchX »

Malik wrote:Artillery's no real problem. It's rarely used in most games, most people don't really understand that it's still available, and on most maps it's not even included. I think it's fine. :)
That learning curve will expire and more people will know its there so that doesnt hold up. Where it is included, it just needs a little delay IMHO. Again...a step, albeit miniscule, towards realism...which some are opposed too oddly enough as fans of a reality mod.
Armand61685
Posts: 427
Joined: 2005-05-06 09:14

Post by Armand61685 »

And, arty needs to be taken off of small maps, where arty wouldn't normally be used, and city maps.

In place of arty in those aforementioned maps, mortars should be developed for that purpose.
My PR ingame name is Pvt.Nouri.
SilvuR
Posts: 265
Joined: 2006-05-13 16:49

Post by SilvuR »

I agree, a Mortar attached to the Engineer or a Mortar kit would be excellent. And it shouldnt be too hard to implement as you would basically just be creating a Grenade Launcher that only points up. (Probably easier said than done:roll :)
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

I agree with Armand; the time between artillery strikes is just too quick. Lengthening it a bit would be great.
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six7
Posts: 1784
Joined: 2006-03-06 03:17

Post by six7 »

I agree. Would be nice. Another thing I think is that once arty is destroyed, it is gone for the rest of the game. Engineers should not be able to repair it. Going behind enemy lines to destroy it should yeild more positave results for your team then it currently does.
Of mankind we may say in general they are fickle, hypocritical, and greedy of gain. -Niccolò Machiavelli
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

yeah I agree.

tried to make the delay different but BF2 handles that really poorly, it's basically hard coded.

we will be making arty harder to get in the future.

I dunno if we'll make it dissapear on destruction, let's see what happens when we make it harder to get.

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Armand61685
Posts: 427
Joined: 2005-05-06 09:14

Post by Armand61685 »

six7 wrote:I agree. Would be nice. Another thing I think is that once arty is destroyed, it is gone for the rest of the game. Engineers should not be able to repair it. Going behind enemy lines to destroy it should yeild more positave results for your team then it currently does.
Good idea ;)
My PR ingame name is Pvt.Nouri.
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