It's ok that the medic kit is limited to one per squad but only available with at least 3 members? why? Ok to prevent "one-man-medic-squads" but you could at least put it down on 2, because on little "behind enemy lines" missions a medic is really useful (like with a combat engi or something).[R-DEV]dbzao wrote:
The Medic and the Automatic Rifleman kits are limited to 1 per squad with at least 3 members and unlimited numbers per team.
[HUD] Limited kits on spawn menu
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Black Ghost89
- Posts: 23
- Joined: 2008-01-02 11:32
Re: [Hud] Limited kits on spawn menu
Life should not be a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside in a cloud of smoke, thoroughly used up, totally worn out, and loudly proclaiming "Wow! What a Ride!
― Hunter S. Thompson
― Hunter S. Thompson
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Spaz
- Posts: 3957
- Joined: 2006-06-01 15:57
Re: [Hud] Limited kits on spawn menu
Omega_17_The_True;1016790 wrote:Iron sights are almost useless 80% of the times
I don't agree, the only time I don't use iron sights is when I have no other choice, like when my SL orders me to grab a LAT or grenadier etc.
I have no problem hitting people at 200-300m with iron sights. Sure the scopes are better at longer distance but at that range I can still suppress the enemy with out any major problems. And since I'm a teamplayer there is more often then not a squadmate next to me with a scope.

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Mad-Mike
- Posts: 3137
- Joined: 2008-01-25 13:21
Re: [Hud] Limited kits on spawn menu
Omega_17_The_True;1016790 wrote:I just dont get it ... Iron sights are almost useless 80% of the times, with a scope you get a HUGE advantage over medium and long range shootings but i do agree that iron sight are really great for close combats but its happens quite rarely, also its obviously depending of the maps.QUOTE]
I disagree with you there Omega.
Iam always using the iron sight becuase im mainly medic unless Sqd leader tells me to grab another kit,
Once u have used the iron sight a couple of times u get used to it and become more accurate with it, (not beeing big headed) im ace with this gun i can get a head shot no problem while enemy are on the run!
its a good sight to get use to because Close combat is hard with scope and iron sight is much easier! and someone always pops up infront of u no matter what map.
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MCI
- Posts: 431
- Joined: 2007-08-28 21:47
Re: [Hud] Limited kits on spawn menu
I wanna bet it's hard coded or something like that...Black Ghost89 wrote:really good point, that would be totally awesome!
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MCI
- Posts: 431
- Joined: 2007-08-28 21:47
Re: [Hud] Limited kits on spawn menu
I suggested it before BTW Black GhostMCI wrote:I would rather have seen something like this:
On the left top corner an arrow to swith weapon outfits (like unlocks in vanilla). So if you are medic but you want an ACOG you click on the arrow and get an m4 or m16 ACOG. But if you want a laser scope you click the arrow again and get an laserscope on your rifle. Click again and Iron Sights shows up again.
1. You can add more standard kits to the spawn menu.
2. It's fun to customize your weapon to the needs of the battlefield (long range, urban, close combat etc.)
https://www.realitymod.com/forum/f18-pr ... coped.html
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sakils2
- Posts: 1374
- Joined: 2007-07-14 23:15
Re: [Hud] Limited kits on spawn menu
DEV's already said that, they didn't have enough time to look into the BF2 unlock system.MCI wrote:I wanna bet it's hard coded or something like that...![]()
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Threedroogs
- Posts: 404
- Joined: 2006-07-20 00:38
Re: [Hud] Limited kits on spawn menu
the pilot's weapons were removed so that pilots couldnt parachute behind enemy lines and kill FOBs (and thank god for that change!). it's a balance thing and i am willing to bet that the pilots never get their weapons back.tacrli wrote:I'd have to agree with him. At the very least they should get a knife and a pistol.
Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em!
http://www.youtube.com/watch?v=x3-E3xuQtqI
Eggyweggs...I would like to smash 'em!
http://www.youtube.com/watch?v=x3-E3xuQtqI
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Hud] Limited kits on spawn menu
I've said it b4 and I'll say it again, I truely hope they eventually make 2 pilot kits, heli and jet, jet has parachute and no weapon, heli has weapon but no parachute, everyone is appeasedThreedroogs wrote:the pilot's weapons were removed so that pilots couldnt parachute behind enemy lines and kill FOBs (and thank god for that change!). it's a balance thing and i am willing to bet that the pilots never get their weapons back.
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Gore
- Retired PR Developer
- Posts: 2491
- Joined: 2008-02-15 21:39
Re: [Hud] Limited kits on spawn menu
Medicman has a good point.
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MCI
- Posts: 431
- Joined: 2007-08-28 21:47
Re: [Hud] Limited kits on spawn menu
They use it without problems in Eve of Destruction (which's also a BSS mod)sakils2 wrote:DEV's already said that, they didn't have enough time to look into the BF2 unlock system.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Hud] Limited kits on spawn menu
Yeah, the R-DEVs are looking in to making PR one afaik, but they have a huge list of things to do to get the game up to .9, and at the end of the day the weapon selector would be convenient, but maybe not as necessary as some other stuff.MCI wrote:They use it without problems in Eve of Destruction (which's also a BSS mod)
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: [Hud] Limited kits on spawn menu

ScoutStrike managed to do this with his W00kiE sniper mod, which was pretty good.
would it be possible in PR, like a flowchart system?
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Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: [Hud] Limited kits on spawn menu
^That's pretty impressive, does it just have 1 custom kit though?
Like does it still allow you to pick from multiple base kits first (Officer, Medic etc.) and then customize the rest?
Like does it still allow you to pick from multiple base kits first (Officer, Medic etc.) and then customize the rest?
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Pluizert
- Posts: 146
- Joined: 2007-08-29 15:03
Re: [Hud] Limited kits on spawn menu
This is a good change! IMostly used my pistol in the city fights cause the zoom time was too slow to do any good...Zi8 wrote:Great changes guys, especially the officer kit with choice to choose between scope and irons. Keep it up!
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MCI
- Posts: 431
- Joined: 2007-08-28 21:47
Re: [Hud] Limited kits on spawn menu
Then again that is too hardcore to me I would rather see it for PR on a smaller scaledtacs wrote:
ScoutStrike managed to do this with his W00kiE sniper mod, which was pretty good.
would it be possible in PR, like a flowchart system?
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: [Hud] Limited kits on spawn menu
I still hope that, I made the suggestion for it, but I don't think it will be in 0.86. I"m still hoping for it to get into 0.9, though.Dr2B Rudd wrote:I've said it b4 and I'll say it again, I truely hope they eventually make 2 pilot kits, heli and jet, jet has parachute and no weapon, heli has weapon but no parachute, everyone is appeased



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NemeanHavoc
- Posts: 128
- Joined: 2008-01-16 19:54
Re: [Hud] Limited kits on spawn menu

Dont know if annyone ells noticed but Is that Minimi Scoped?...
DAF supporter/Skinner
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: [Hud] Limited kits on spawn menu
That's been remarked throughout the thread, really. It's an elcan.



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NemeanHavoc
- Posts: 128
- Joined: 2008-01-16 19:54
Re: [Hud] Limited kits on spawn menu
Ohw...sorry for my laziness. I was in a hurry didnt read out the full treath.
Thats pretty nice!
Thats pretty nice!
DAF supporter/Skinner
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Hud] Limited kits on spawn menu
I don't think thats the way we should go.dtacs wrote:
ScoutStrike managed to do this with his W00kiE sniper mod, which was pretty good.
would it be possible in PR, like a flowchart system?
afaik grunts don't get to pick every little small thing they carry, the EoD system would much better represent what PR is trying to accomplish I think



