[HUD] Limited kits on spawn menu

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Black Ghost89
Posts: 23
Joined: 2008-01-02 11:32

Re: [Hud] Limited kits on spawn menu

Post by Black Ghost89 »

[R-DEV]dbzao wrote:
The Medic and the Automatic Rifleman kits are limited to 1 per squad with at least 3 members and unlimited numbers per team.
It's ok that the medic kit is limited to one per squad but only available with at least 3 members? why? Ok to prevent "one-man-medic-squads" but you could at least put it down on 2, because on little "behind enemy lines" missions a medic is really useful (like with a combat engi or something).
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Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: [Hud] Limited kits on spawn menu

Post by Spaz »

Omega_17_The_True;1016790 wrote:Iron sights are almost useless 80% of the times

I don't agree, the only time I don't use iron sights is when I have no other choice, like when my SL orders me to grab a LAT or grenadier etc.

I have no problem hitting people at 200-300m with iron sights. Sure the scopes are better at longer distance but at that range I can still suppress the enemy with out any major problems. And since I'm a teamplayer there is more often then not a squadmate next to me with a scope. ;)
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Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: [Hud] Limited kits on spawn menu

Post by Mad-Mike »

Omega_17_The_True;1016790 wrote:I just dont get it ... Iron sights are almost useless 80% of the times, with a scope you get a HUGE advantage over medium and long range shootings but i do agree that iron sight are really great for close combats but its happens quite rarely, also its obviously depending of the maps.QUOTE]

I disagree with you there Omega.
Iam always using the iron sight becuase im mainly medic unless Sqd leader tells me to grab another kit,
Once u have used the iron sight a couple of times u get used to it and become more accurate with it, (not beeing big headed) im ace with this gun i can get a head shot no problem while enemy are on the run!
its a good sight to get use to because Close combat is hard with scope and iron sight is much easier! and someone always pops up infront of u no matter what map.
MCI
Posts: 431
Joined: 2007-08-28 21:47

Re: [Hud] Limited kits on spawn menu

Post by MCI »

Black Ghost89 wrote:really good point, that would be totally awesome!
I wanna bet it's hard coded or something like that... :roll:
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MCI
Posts: 431
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Re: [Hud] Limited kits on spawn menu

Post by MCI »

MCI wrote:I would rather have seen something like this:

On the left top corner an arrow to swith weapon outfits (like unlocks in vanilla). So if you are medic but you want an ACOG you click on the arrow and get an m4 or m16 ACOG. But if you want a laser scope you click the arrow again and get an laserscope on your rifle. Click again and Iron Sights shows up again.

1. You can add more standard kits to the spawn menu.
2. It's fun to customize your weapon to the needs of the battlefield (long range, urban, close combat etc.)
I suggested it before BTW Black Ghost

https://www.realitymod.com/forum/f18-pr ... coped.html
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sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: [Hud] Limited kits on spawn menu

Post by sakils2 »

MCI wrote:I wanna bet it's hard coded or something like that... :roll:
DEV's already said that, they didn't have enough time to look into the BF2 unlock system.
Threedroogs
Posts: 404
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Re: [Hud] Limited kits on spawn menu

Post by Threedroogs »

tacrli wrote:I'd have to agree with him. At the very least they should get a knife and a pistol.
the pilot's weapons were removed so that pilots couldnt parachute behind enemy lines and kill FOBs (and thank god for that change!). it's a balance thing and i am willing to bet that the pilots never get their weapons back.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Hud] Limited kits on spawn menu

Post by Rudd »

Threedroogs wrote:the pilot's weapons were removed so that pilots couldnt parachute behind enemy lines and kill FOBs (and thank god for that change!). it's a balance thing and i am willing to bet that the pilots never get their weapons back.
I've said it b4 and I'll say it again, I truely hope they eventually make 2 pilot kits, heli and jet, jet has parachute and no weapon, heli has weapon but no parachute, everyone is appeased
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Gore
Retired PR Developer
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Re: [Hud] Limited kits on spawn menu

Post by Gore »

Medicman has a good point.
MCI
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Re: [Hud] Limited kits on spawn menu

Post by MCI »

sakils2 wrote:DEV's already said that, they didn't have enough time to look into the BF2 unlock system.
They use it without problems in Eve of Destruction (which's also a BSS mod)
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Rudd
Retired PR Developer
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Re: [Hud] Limited kits on spawn menu

Post by Rudd »

MCI wrote:They use it without problems in Eve of Destruction (which's also a BSS mod)
Yeah, the R-DEVs are looking in to making PR one afaik, but they have a huge list of things to do to get the game up to .9, and at the end of the day the weapon selector would be convenient, but maybe not as necessary as some other stuff.
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: [Hud] Limited kits on spawn menu

Post by dtacs »

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ScoutStrike managed to do this with his W00kiE sniper mod, which was pretty good.

would it be possible in PR, like a flowchart system?
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Hud] Limited kits on spawn menu

Post by Snazz »

^That's pretty impressive, does it just have 1 custom kit though?

Like does it still allow you to pick from multiple base kits first (Officer, Medic etc.) and then customize the rest?
Pluizert
Posts: 146
Joined: 2007-08-29 15:03

Re: [Hud] Limited kits on spawn menu

Post by Pluizert »

Zi8 wrote:Great changes guys, especially the officer kit with choice to choose between scope and irons. Keep it up!
This is a good change! IMostly used my pistol in the city fights cause the zoom time was too slow to do any good...
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MCI
Posts: 431
Joined: 2007-08-28 21:47

Re: [Hud] Limited kits on spawn menu

Post by MCI »

dtacs wrote:Image

ScoutStrike managed to do this with his W00kiE sniper mod, which was pretty good.

would it be possible in PR, like a flowchart system?
Then again that is too hardcore to me I would rather see it for PR on a smaller scale
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Hud] Limited kits on spawn menu

Post by McBumLuv »

Dr2B Rudd wrote:I've said it b4 and I'll say it again, I truely hope they eventually make 2 pilot kits, heli and jet, jet has parachute and no weapon, heli has weapon but no parachute, everyone is appeased
I still hope that, I made the suggestion for it, but I don't think it will be in 0.86. I"m still hoping for it to get into 0.9, though.
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NemeanHavoc
Posts: 128
Joined: 2008-01-16 19:54

Re: [Hud] Limited kits on spawn menu

Post by NemeanHavoc »

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Dont know if annyone ells noticed but Is that Minimi Scoped?...
DAF supporter/Skinner
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Hud] Limited kits on spawn menu

Post by McBumLuv »

That's been remarked throughout the thread, really. It's an elcan.
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NemeanHavoc
Posts: 128
Joined: 2008-01-16 19:54

Re: [Hud] Limited kits on spawn menu

Post by NemeanHavoc »

Ohw...sorry for my laziness. I was in a hurry didnt read out the full treath.
Thats pretty nice!
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Hud] Limited kits on spawn menu

Post by Rudd »

dtacs wrote:Image

ScoutStrike managed to do this with his W00kiE sniper mod, which was pretty good.

would it be possible in PR, like a flowchart system?
I don't think thats the way we should go.

afaik grunts don't get to pick every little small thing they carry, the EoD system would much better represent what PR is trying to accomplish I think :)
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