What would you ask the DEVs about the DEVs?
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: What would you ask the DEVs?
Frostbite engine: yay or nay?
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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
Re: What would you ask the DEVs?
No questions needed, I firstly would stare them down then tie them up, throw them in a dark room with a computer and a single light and make them burn the nightly oil making PR under my username. 
No mine would be:
What the heck are you doing here, and is that my cookie? You want to know what happened to bob when he tried?
No mine would be:
What the heck are you doing here, and is that my cookie? You want to know what happened to bob when he tried?
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General_J0k3r
- Posts: 2051
- Joined: 2007-03-02 16:01
Re: What would you ask the DEVs?
Why the hell are you drinking tea? there's beer n vodka in the fridge!
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White Rock
- Posts: 181
- Joined: 2008-07-19 23:04
Re: What would you ask the DEVs?
I'd probably ask...
What is the current goal of PR?
Are you also tired of people pointing out the name of the mod every time they want to make a point?
Currently it seems like game play slows down and becomes more punishing for each version stretching the engine to it's limits... has PR peaked in the terms of "realistic" gameplay?
Will you ever lower collaborator spawn time?
Biggest question however is:
Will the next additions be more content and minor balance based? Or will you regulate and totally reform gameplay... again?
What is the current goal of PR?
Are you also tired of people pointing out the name of the mod every time they want to make a point?
Currently it seems like game play slows down and becomes more punishing for each version stretching the engine to it's limits... has PR peaked in the terms of "realistic" gameplay?
Will you ever lower collaborator spawn time?
Biggest question however is:
Will the next additions be more content and minor balance based? Or will you regulate and totally reform gameplay... again?
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Michael_Denmark
- Posts: 2196
- Joined: 2006-07-10 09:07
Re: What would you ask the DEVs?
First of all i would return my guard-robot to the laboratory ASAP!
What a bunch of **** it would have to be, not even being able to stop a peaceful PR developer, breaking into my house…and consuming my supply storage of cookies as well!
Secondly I would deploy a Thank you Mr. PR Developer – and do so for not only showing me how great a video game actually can be – PR is truly a fantastic game with amazing possibilities - but also thanking him for showing me how far away, we still are in terms of developing 24/7-useful, warfare robotic-systems. (for the private consumer that is)
Then I would warn him about the amount of questions I had mobilised.
Then I would reinforce him with a sufficient amount of coffee and cookie logistics, from my always-superior camouflaged kitchen-supply-dump.
Now, with the DEV firmly deployed in my sofa, encircled by coffee and cookie supplies, I would launch my first five questions?
Oh! finally i would initiate a consuming procedure my self, before the Developer had consumed the entire supply stock him self.
What a bunch of **** it would have to be, not even being able to stop a peaceful PR developer, breaking into my house…and consuming my supply storage of cookies as well!
Secondly I would deploy a Thank you Mr. PR Developer – and do so for not only showing me how great a video game actually can be – PR is truly a fantastic game with amazing possibilities - but also thanking him for showing me how far away, we still are in terms of developing 24/7-useful, warfare robotic-systems. (for the private consumer that is)
Then I would warn him about the amount of questions I had mobilised.
Then I would reinforce him with a sufficient amount of coffee and cookie logistics, from my always-superior camouflaged kitchen-supply-dump.
Now, with the DEV firmly deployed in my sofa, encircled by coffee and cookie supplies, I would launch my first five questions?
- What type of Project Reality in-game culture means the most to you: The opportunistic SL culture or the Restrictive CO culture?
- Are you in anyway getting paid for the fantastic results coming out of your work and also would you like to get paid? Do you like money?
- Would you like to see PR as a completely new historical tool for helping out veterans suffering from PTSD? Veterans from any nation, any war, any side.
- Would you like to see regiments from a variety of nations contributing with servers and players?
- Would you like to see a new consumer-service-platform surrounding PR, a platform consisting of basic professional psychological help as well as basic professional educational and financial help?
Oh! finally i would initiate a consuming procedure my self, before the Developer had consumed the entire supply stock him self.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.
However, in regard to EA, these guys never took the initiative.


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=WFL= Sgt Bilko
- Posts: 96
- Joined: 2007-05-05 15:44
Re: What would you ask the DEVs?
Q: Will we see maps for more mission based gamestyle?
Q: There's punishment for losing vehicles and so on. Will we see reward systems as well in the future. E.g. take AND hold a heliport for a certain period of time and you will get a scout chopper.
This way making it a tactical decision whether it's worth going for certain keypoints of a map.
Q: There's punishment for losing vehicles and so on. Will we see reward systems as well in the future. E.g. take AND hold a heliport for a certain period of time and you will get a scout chopper.
This way making it a tactical decision whether it's worth going for certain keypoints of a map.

~~ He flung himself upon his camel and rode madly off in all directions ~~
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Dunehunter
- Retired PR Developer
- Posts: 12110
- Joined: 2006-12-17 14:42
Re: What would you ask the DEVs?
Oh shit...I knew you'd find me one day...
dives to the left, pulling out a gun in mid-air, firing as he slides across the floor. The door behind him is blown inwards, as a SWAT team rushes in. In the meantime, the dev picked up the shotgun that was lying on the floor in front of him. Taking cover behind the kitchen counter, above me a hail of fire obliterated most of my kitchen. I knew that I could not take all of them...so I flipped the switch on the failsafe device I had installed earlier, and behind me the room exploded. It was back to a live on the run for me.
Who took my coke, and when do I get it back?
dives to the left, pulling out a gun in mid-air, firing as he slides across the floor. The door behind him is blown inwards, as a SWAT team rushes in. In the meantime, the dev picked up the shotgun that was lying on the floor in front of him. Taking cover behind the kitchen counter, above me a hail of fire obliterated most of my kitchen. I knew that I could not take all of them...so I flipped the switch on the failsafe device I had installed earlier, and behind me the room exploded. It was back to a live on the run for me.
Who took my coke, and when do I get it back?
[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce.
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Deadfast
- Retired PR Developer
- Posts: 4611
- Joined: 2007-07-16 16:25
Re: What would you ask the DEVs?
I think my totally first question would be "The F are you doing here?!" 
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Saobh
- Retired PR Developer
- Posts: 8124
- Joined: 2006-01-21 11:55
Re: What would you ask the DEVs about the DEVs?
"Were any hookers hurt during the making of this game ?" 
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: What would you ask the DEVs about the DEVs?
hmm... since its a dev i couldnt just blow hes brain off whit a shotgun could i? think it depends on the dev... probably would ask him whens the next update coming up but that should be done whit the gun on his face =P

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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: What would you ask the DEVs about the DEVs?
My question would be "What mistake?" I'm still not seeing it.
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: What would you ask the DEVs about the DEVs?
Do you as a dev see modding as a 'stepping stone' into professional game art/design. Also, is it any of the dev's goal to get picked up by a company?
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Snowno
- Posts: 154
- Joined: 2007-08-10 14:32
Re: What would you ask the DEVs about the DEVs?
If a Dev falls in the forest, and no one is around to hear it, does he still make a sound?

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Tomato-Rifle
- Posts: 2091
- Joined: 2007-12-31 22:24
Re: What would you ask the DEVs about the DEVs?
If it was Z-trooper or KP i would force them too show me how to be a better modeler, and how to export
And offer them a REAL cookie!, not an e-cookie like everyone gets...
And offer them a REAL cookie!, not an e-cookie like everyone gets...

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Masterbake
- Posts: 363
- Joined: 2009-03-13 16:34
Re: What would you ask the DEVs about the DEVs?
Why does DEV have to be in CAPITALS?
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evya
- Posts: 207
- Joined: 2008-08-17 11:21
Re: What would you ask the DEVs about the DEVs?
Will the DEVs are even going to answer one of the questions in this thread?
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marcoelnk
- Retired PR Developer
- Posts: 1581
- Joined: 2007-03-03 11:30
Re: What would you ask the DEVs about the DEVs?
i would ask that question , tooevya wrote:Will the DEVs are even going to answer one of the questions in this thread?



