What would you ask the DEVs about the DEVs?

General discussion of the Project Reality: BF2 modification.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: What would you ask the DEVs?

Post by dtacs »

Frostbite engine: yay or nay?
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: What would you ask the DEVs?

Post by LtSoucy »

No questions needed, I firstly would stare them down then tie them up, throw them in a dark room with a computer and a single light and make them burn the nightly oil making PR under my username. :P

No mine would be:

What the heck are you doing here, and is that my cookie? You want to know what happened to bob when he tried?
Image
Reality Gaming - Making Games Reality
http://realitygamer.org/
General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Re: What would you ask the DEVs?

Post by General_J0k3r »

Why the hell are you drinking tea? there's beer n vodka in the fridge!
White Rock
Posts: 181
Joined: 2008-07-19 23:04

Re: What would you ask the DEVs?

Post by White Rock »

I'd probably ask...

What is the current goal of PR?

Are you also tired of people pointing out the name of the mod every time they want to make a point?

Currently it seems like game play slows down and becomes more punishing for each version stretching the engine to it's limits... has PR peaked in the terms of "realistic" gameplay?

Will you ever lower collaborator spawn time?

Biggest question however is:
Will the next additions be more content and minor balance based? Or will you regulate and totally reform gameplay... again?
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: What would you ask the DEVs?

Post by Michael_Denmark »

First of all i would return my guard-robot to the laboratory ASAP!

What a bunch of **** it would have to be, not even being able to stop a peaceful PR developer, breaking into my house…and consuming my supply storage of cookies as well!

Secondly I would deploy a Thank you Mr. PR Developer – and do so for not only showing me how great a video game actually can be – PR is truly a fantastic game with amazing possibilities - but also thanking him for showing me how far away, we still are in terms of developing 24/7-useful, warfare robotic-systems. (for the private consumer that is)


Then I would warn him about the amount of questions I had mobilised.

Then I would reinforce him with a sufficient amount of coffee and cookie logistics, from my always-superior camouflaged kitchen-supply-dump.

Now, with the DEV firmly deployed in my sofa, encircled by coffee and cookie supplies, I would launch my first five questions?

  1. What type of Project Reality in-game culture means the most to you: The opportunistic SL culture or the Restrictive CO culture?
  2. Are you in anyway getting paid for the fantastic results coming out of your work and also would you like to get paid? Do you like money?
  3. Would you like to see PR as a completely new historical tool for helping out veterans suffering from PTSD? Veterans from any nation, any war, any side.
  4. Would you like to see regiments from a variety of nations contributing with servers and players?
  5. Would you like to see a new consumer-service-platform surrounding PR, a platform consisting of basic professional psychological help as well as basic professional educational and financial help?

Oh! finally i would initiate a consuming procedure my self, before the Developer had consumed the entire supply stock him self.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
=WFL= Sgt Bilko
Posts: 96
Joined: 2007-05-05 15:44

Re: What would you ask the DEVs?

Post by =WFL= Sgt Bilko »

Q: Will we see maps for more mission based gamestyle?

Q: There's punishment for losing vehicles and so on. Will we see reward systems as well in the future. E.g. take AND hold a heliport for a certain period of time and you will get a scout chopper.
This way making it a tactical decision whether it's worth going for certain keypoints of a map.
Image
ImageImage

~~ He flung himself upon his camel and rode madly off in all directions ~~
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: What would you ask the DEVs?

Post by Dunehunter »

Oh shit...I knew you'd find me one day...
dives to the left, pulling out a gun in mid-air, firing as he slides across the floor. The door behind him is blown inwards, as a SWAT team rushes in. In the meantime, the dev picked up the shotgun that was lying on the floor in front of him. Taking cover behind the kitchen counter, above me a hail of fire obliterated most of my kitchen. I knew that I could not take all of them...so I flipped the switch on the failsafe device I had installed earlier, and behind me the room exploded. It was back to a live on the run for me.


Who took my coke, and when do I get it back?

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Re: What would you ask the DEVs?

Post by Deadfast »

I think my totally first question would be "The F are you doing here?!" :D
Saobh
Retired PR Developer
Posts: 8124
Joined: 2006-01-21 11:55

Re: What would you ask the DEVs about the DEVs?

Post by Saobh »

"Were any hookers hurt during the making of this game ?" :mrgreen:
The only acceptable 'Lone Wolf' you'll be allowed to play : http://www.projectaon.org/en/Main/Home

Image
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: What would you ask the DEVs about the DEVs?

Post by rampo »

hmm... since its a dev i couldnt just blow hes brain off whit a shotgun could i? think it depends on the dev... probably would ask him whens the next update coming up but that should be done whit the gun on his face =P
Image
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: What would you ask the DEVs about the DEVs?

Post by Tirak »

My question would be "What mistake?" I'm still not seeing it.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: What would you ask the DEVs about the DEVs?

Post by Tim270 »

Do you as a dev see modding as a 'stepping stone' into professional game art/design. Also, is it any of the dev's goal to get picked up by a company?
Snowno
Posts: 154
Joined: 2007-08-10 14:32

Re: What would you ask the DEVs about the DEVs?

Post by Snowno »

If a Dev falls in the forest, and no one is around to hear it, does he still make a sound?
Image
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: What would you ask the DEVs about the DEVs?

Post by Tomato-Rifle »

If it was Z-trooper or KP i would force them too show me how to be a better modeler, and how to export

And offer them a REAL cookie!, not an e-cookie like everyone gets...
Image
Masterbake
Posts: 363
Joined: 2009-03-13 16:34

Re: What would you ask the DEVs about the DEVs?

Post by Masterbake »

Why does DEV have to be in CAPITALS?


CB! PR divison is recruiting - http://www.commandobastards.com
evya
Posts: 207
Joined: 2008-08-17 11:21

Re: What would you ask the DEVs about the DEVs?

Post by evya »

Will the DEVs are even going to answer one of the questions in this thread?
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: What would you ask the DEVs about the DEVs?

Post by marcoelnk »

evya wrote:Will the DEVs are even going to answer one of the questions in this thread?
i would ask that question , too :D
Image
Post Reply

Return to “PR:BF2 General Discussion”