Asset squads: an enforcement system

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TF6049
Posts: 584
Joined: 2007-03-29 03:24

Asset squads: an enforcement system

Post by TF6049 »

Too often asset squads (such as hueys, plane, etc) are ignored by others not in the right squad. So what I propose is a system that will give asset squads one minute of leeway with their asset based on their name

Squads that would count would have a keyword (tank, armor, apc, sniper, etc...) and must have the amount of members required to man the given asset. This would give people who just happen upon an asset without a squad a chance to fly it, but squads get "first dibs".

Also, if your squad is created when the asset spawns or later, it won't take effect until the asset respawns?

Criticism or Ideas?
"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"

A funny typo by Sgt. Smeg
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: Asset squads: an enforcement system

Post by crazy11 »

This has been suggested before but it is up to the server admins to decide the rules on the server as long as they are in line with the server license.
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