[?] Crack giving it up

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smee
Posts: 516
Joined: 2007-11-15 10:43

[?] Crack giving it up

Post by smee »

Been doing a little sign and it doesn't want to show up in Bf2/PR I think i've done the textures right Dxt5 and alpha and shows up in max with the Directx shader. Just wondering is there any thing else I have to do.

Have used a static material for the model export. Other crk layers i have looked at just have alpha.

Some help if you could point me in the right direction cause i'm starting to crack up :)

cheers

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3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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Rhino
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Re: [Question] Crack giving it up

Post by Rhino »

I take it your using a Bf2_StaticMesh2 material when your exporting, not a DirectX Shader material?

it also looks like your dirt material aint showing up ingame. Do you have all channels, 1 to 4 UV mapped? if not give them a default box map or something at the very least and it then might work unless its anouther problem.


And yes, you really should give up Crack :p

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Last edited by Rhino on 2009-05-13 23:45, edited 1 time in total.
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Tonnie
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Re: [Question] Crack giving it up

Post by Tonnie »

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Nice sign but ah give up the crack :P

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
smee
Posts: 516
Joined: 2007-11-15 10:43

Re: [Question] Crack giving it up

Post by smee »

[R-DEV]Rhino wrote:I take it your using a Bf2_StaticMesh2 material when your exporting, not a DirectX Shader material?

it also looks like your dirt material aint showing up ingame. Do you have all channels, 1 to 4 UV mapped? if not give them a default box map or something at the very least and it then might work unless its anouther problem.


And yes, you really should give up Crack :p

Yeah was using bf2_staticMesh2 material that was the second material on the MET. put a DirectX shader to check that the textures that i was using was correct. Will have another look today.

And will try to give up the crack thanks for the support :)
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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Glimmerman
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Re: [Question] Crack giving it up

Post by Glimmerman »

Nice sign, we are interested when its done :)

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MCI
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Re: [Question] Crack giving it up

Post by MCI »

LOL, the efteling, now that's Dutch humor
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Rhino
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Re: [Question] Crack giving it up

Post by Rhino »

smee wrote:Yeah was using bf2_staticMesh2 material that was the second material on the MET. put a DirectX shader to check that the textures that i was using was correct. Will have another look today.

And will try to give up the crack thanks for the support :)
I never use the DirectX shader personally, its very simple just to flip though each channel on there own and see how it looks in the BF2 staticmehs2 mat.

It avoids screwing anything up when switching materials ;)
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arjan
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Re: [Question] Crack giving it up

Post by arjan »

'[R-CON wrote:Glimmerman;1022203']Nice sign, we are interested when its done :)

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LMAO :shock:
Glimmerman
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Re: [Question] Crack giving it up

Post by Glimmerman »

MCI wrote:LOL, the efteling, now that's Dutch humor
For real, they got the real fata morgana, when they go outside the gate.
smee
Posts: 516
Joined: 2007-11-15 10:43

Re: [Question] Crack giving it up

Post by smee »

[R-DEV]Rhino wrote:I never use the DirectX shader personally, its very simple just to flip though each channel on there own and see how it looks in the BF2 staticmehs2 mat.

It avoids screwing anything up when switching materials ;)
know what you mean, but am having issues so was using it to test to make sure it was looking how it was supposed to. Hope to try tonight to see what's the issue. :~(
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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smee
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Re: [Question] Crack giving it up

Post by smee »

Ok, tried changing dds format, dx1/3/5 nothing doing not showing up. Redid texture again bf2static all looks fine. named wood_solid nothing major

any suggestions.
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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MCI
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Re: [Question] Crack giving it up

Post by MCI »

[R-CON]Glimmerman wrote:For real, they got the real fata morgana, when they go outside the gate.
Won't believe it untill I've seen a flying carpet outside that gate... :-D
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Rhino
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Re: [Question] Crack giving it up

Post by Rhino »

show us your UV maps for each channel, 1, 2, 3 and 4 plz.

Also, try adding a null bump texture to the de_b and the cr_b channels :)
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smee
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Re: [Question] Crack giving it up

Post by smee »

Colour
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Detail
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Dirt
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Crack
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Just redid the crack one, only put 2 was trying to see if that worked with redo. didnt :( will try the de_b and the cr_b tomorrow too tired now
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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Rhino
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Re: [Question] Crack giving it up

Post by Rhino »

Ye I'm pretty damn sure its because you dont any any bump textures, just shove the null_deb.dds in your NDetail and shove the null_crb.dds in your NCrack slots and I'm pretty sure that will fix it :)
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smee
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Re: [Question] Crack giving it up

Post by smee »

YEAH RHINO saves my sanity

it's there :) thanks wouldn't have thought of that. just added the nulls and rhino saves the day

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Last edited by smee on 2009-05-15 00:24, edited 2 times in total.
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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Rhino
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Re: [Question] Crack giving it up

Post by Rhino »

ye its one I always forget to and bothers me for like 10mins before I remember the crack dont work unless there are bumps in there hehe :)
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Glimmerman
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Re: [Question] Crack giving it up

Post by Glimmerman »

Looks nice :) ,

Like i mentioned earlier, we are looking for such a item for in our map Tarin kowt, so if you want to can you send it to me or [R-DEV]AfterDune when its 100% done?

Thnx.
smee
Posts: 516
Joined: 2007-11-15 10:43

Re: [Question] Crack giving it up

Post by smee »

yeah can do. Do you have colour/detail/ palate you want me to use
Last edited by smee on 2009-05-15 09:34, edited 1 time in total.
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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