Been doing a little sign and it doesn't want to show up in Bf2/PR I think i've done the textures right Dxt5 and alpha and shows up in max with the Directx shader. Just wondering is there any thing else I have to do.
Have used a static material for the model export. Other crk layers i have looked at just have alpha.
Some help if you could point me in the right direction cause i'm starting to crack up
cheers
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0
I take it your using a Bf2_StaticMesh2 material when your exporting, not a DirectX Shader material?
it also looks like your dirt material aint showing up ingame. Do you have all channels, 1 to 4 UV mapped? if not give them a default box map or something at the very least and it then might work unless its anouther problem.
And yes, you really should give up Crack
Last edited by Rhino on 2009-05-13 23:45, edited 1 time in total.
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
[R-DEV]Rhino wrote:I take it your using a Bf2_StaticMesh2 material when your exporting, not a DirectX Shader material?
it also looks like your dirt material aint showing up ingame. Do you have all channels, 1 to 4 UV mapped? if not give them a default box map or something at the very least and it then might work unless its anouther problem.
And yes, you really should give up Crack
Yeah was using bf2_staticMesh2 material that was the second material on the MET. put a DirectX shader to check that the textures that i was using was correct. Will have another look today.
And will try to give up the crack thanks for the support
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0
smee wrote:Yeah was using bf2_staticMesh2 material that was the second material on the MET. put a DirectX shader to check that the textures that i was using was correct. Will have another look today.
And will try to give up the crack thanks for the support
I never use the DirectX shader personally, its very simple just to flip though each channel on there own and see how it looks in the BF2 staticmehs2 mat.
It avoids screwing anything up when switching materials
[R-DEV]Rhino wrote:I never use the DirectX shader personally, its very simple just to flip though each channel on there own and see how it looks in the BF2 staticmehs2 mat.
It avoids screwing anything up when switching materials
know what you mean, but am having issues so was using it to test to make sure it was looking how it was supposed to. Hope to try tonight to see what's the issue. :~(
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0
Ye I'm pretty damn sure its because you dont any any bump textures, just shove the null_deb.dds in your NDetail and shove the null_crb.dds in your NCrack slots and I'm pretty sure that will fix it
Like i mentioned earlier, we are looking for such a item for in our map Tarin kowt, so if you want to can you send it to me or [R-DEV]AfterDune when its 100% done?