Not functioning for me eitherDr2B Rudd wrote:the megadownload download isn't functioning?
Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
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Zi8
- Posts: 401
- Joined: 2007-12-19 20:43
Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
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CAS_117
- Posts: 1600
- Joined: 2007-03-26 18:01
Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
...Type Code, click regular download.
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Kirra
- Posts: 1143
- Joined: 2009-01-22 18:24
Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
You should have atleast 1.25km range on the tank shells. 750m is just not enough.
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
They have a 1.6km range more or less.Kirra wrote:You should have atleast 1.25km range on the tank shells. 750m is just not enough.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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CAS_117
- Posts: 1600
- Joined: 2007-03-26 18:01
Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
LOL WUTKirra wrote:You should have atleast 1.25km range on the tank shells. 750m is just not enough.
Anyways, I've altered the missile targeting systems now. No more wild laser missiles anymore. And best of all, you can ID and blow away a tick in a flea circus now.
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503
- Posts: 679
- Joined: 2008-08-30 02:53
Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
From yesterday.
Radar-locking missiles, AA-locking guns to aircraft, and a bunch of other stuff
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CAS_117
- Posts: 1600
- Joined: 2007-03-26 18:01
Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
We'll chalk this test in the win column 
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
nice video
but what the feck is that stop the acting and get of this net command when shooting with AA at planes? 
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Hauler
- Posts: 219
- Joined: 2006-10-26 09:21
Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
Nice vid but where is all the ground pound improvements? What about transport choppers and all support craft. Like I said many times this game only focuses on attack air and ground defenses.... which is great but I'm a ground pounder and support person.
"Who just threw a grenade at a tank
??: "
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masterceo
- Posts: 1914
- Joined: 2008-08-25 23:00
Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
unfortunately Unedible wasn't on the server when we had an awsome infantry skirmish in bunker complex of kashan, and nobody else was recording
Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
Not much to show for trans helis but the fact they have no HUD and the handling is changed.Hauler wrote:Nice vid but where is all the ground pound improvements? What about transport choppers and all support craft. Like I said many times this game only focuses on attack air and ground defenses.... which is great but I'm a ground pounder and support person.
Infantry wise you just have to try it yourself, its awesome.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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503
- Posts: 679
- Joined: 2008-08-30 02:53
Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
Infantry has definately improved with the greatly improved deviation., but the 2 zooms for the optic scopes really pisses me off. It gets annoying having to switch the views and even worse when running widescreen fixer. I haven't gotten into any infantry fights yet though. I'll be sure to record when I do, but we would need a lot of people.Alex6714 wrote:Not much to show for trans helis but the fact they have no HUD and the handling is changed.
Infantry wise you just have to try it yourself, its awesome.
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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
please, tell more about the infantry aspects, I'm very curious.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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CAS_117
- Posts: 1600
- Joined: 2007-03-26 18:01
Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
If you're under 50m just keep reflex mode up. You're still playing like BF2/PR where you just run with your rifle at your side and then snap it up when you see an enemy. The whole point of removing sprint is to let ppl have their gun up.503 wrote:Infantry has definately improved with the greatly improved deviation., but the 2 zooms for the optic scopes really pisses me off. It gets annoying having to switch the views and even worse when running widescreen fixer. I haven't gotten into any infantry fights yet though. I'll be sure to record when I do, but we would need a lot of people.
Reflex mode + Crouch + Move = Fast walk. Use it in CQB.
That said I think we do need to speed up the animations.
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CAS_117
- Posts: 1600
- Joined: 2007-03-26 18:01
Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
- Removed sprint=Romagnolo= wrote:please, tell more about the infantry aspects, I'm very curious.
- Sped up walk to jog
- Added zoom to LMGs
- Reduced max deviation on rifles (mindev is same as pr) this in effect speeds up the settle time to 2-3 seconds. Also you won't trace a ring of bullets around a dude when in CQB.
- Zangoo's finished the ballistics, and they are implemented. Realistic gravity, damage drop off, and drag included.
- Ballistics required all rounds to be a tracer. We set the size to 1/3 of their current.
- Gave all scopes a 1x zoom mode. This is supposed to simulate raising a weapon but not using the sight. Basically just "reflex shooting". But if you try and play the way you do in BF2 (run around without your gun shouldered) its pretty much useless.
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Russian_soldier_1989
- Posts: 12
- Joined: 2009-04-05 11:00
Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
what combat arms servers exist? Write IP please.
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xatu miller
- Posts: 431
- Joined: 2008-05-01 12:38
Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
simply type - "combined" in the search and you will find it.Russian_soldier_1989 wrote:what combat arms servers exist? Write IP please.
"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
READ: Water makes cereal soggy.
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
This sounds and looks alot better.
I think i will try it when the final version comes out.
I think i will try it when the final version comes out.
Xact Wicca is The Joker. That is all.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
but what of tracers?- Zangoo's finished the ballistics, and they are implemented. Realistic gravity, damage drop off, and drag included.
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
Every round, 1/3 size.Dr2B Rudd wrote:but what of tracers?
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"


