Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

General discussion of the Project Reality: BF2 modification.
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Zi8
Posts: 401
Joined: 2007-12-19 20:43

Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Post by Zi8 »

Dr2B Rudd wrote:the megadownload download isn't functioning?
Not functioning for me either
Image
CAS_117
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Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Post by CAS_117 »

...Type Code, click regular download.
Kirra
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Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Post by Kirra »

You should have atleast 1.25km range on the tank shells. 750m is just not enough.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Post by Alex6714 »

Kirra wrote:You should have atleast 1.25km range on the tank shells. 750m is just not enough.
They have a 1.6km range more or less.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Post by CAS_117 »

Kirra wrote:You should have atleast 1.25km range on the tank shells. 750m is just not enough.
LOL WUT

Anyways, I've altered the missile targeting systems now. No more wild laser missiles anymore. And best of all, you can ID and blow away a tick in a flea circus now.
503
Posts: 679
Joined: 2008-08-30 02:53

Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Post by 503 »



From yesterday.

Radar-locking missiles, AA-locking guns to aircraft, and a bunch of other stuff
CAS_117
Posts: 1600
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Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Post by CAS_117 »

We'll chalk this test in the win column ;)
cyberzomby
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Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Post by cyberzomby »

nice video :) but what the feck is that stop the acting and get of this net command when shooting with AA at planes? :P
Hauler
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Joined: 2006-10-26 09:21

Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Post by Hauler »

Nice vid but where is all the ground pound improvements? What about transport choppers and all support craft. Like I said many times this game only focuses on attack air and ground defenses.... which is great but I'm a ground pounder and support person.
"Who just threw a grenade at a tank :? ??: "
masterceo
Posts: 1914
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Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Post by masterceo »

unfortunately Unedible wasn't on the server when we had an awsome infantry skirmish in bunker complex of kashan, and nobody else was recording

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H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
Alex6714
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Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Post by Alex6714 »

Hauler wrote:Nice vid but where is all the ground pound improvements? What about transport choppers and all support craft. Like I said many times this game only focuses on attack air and ground defenses.... which is great but I'm a ground pounder and support person.
Not much to show for trans helis but the fact they have no HUD and the handling is changed.

Infantry wise you just have to try it yourself, its awesome.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
503
Posts: 679
Joined: 2008-08-30 02:53

Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Post by 503 »

Alex6714 wrote:Not much to show for trans helis but the fact they have no HUD and the handling is changed.

Infantry wise you just have to try it yourself, its awesome.
Infantry has definately improved with the greatly improved deviation., but the 2 zooms for the optic scopes really pisses me off. It gets annoying having to switch the views and even worse when running widescreen fixer. I haven't gotten into any infantry fights yet though. I'll be sure to record when I do, but we would need a lot of people.
=Romagnolo=
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Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Post by =Romagnolo= »

please, tell more about the infantry aspects, I'm very curious.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
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(yes, it was about me)
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CAS_117
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Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Post by CAS_117 »

503 wrote:Infantry has definately improved with the greatly improved deviation., but the 2 zooms for the optic scopes really pisses me off. It gets annoying having to switch the views and even worse when running widescreen fixer. I haven't gotten into any infantry fights yet though. I'll be sure to record when I do, but we would need a lot of people.
If you're under 50m just keep reflex mode up. You're still playing like BF2/PR where you just run with your rifle at your side and then snap it up when you see an enemy. The whole point of removing sprint is to let ppl have their gun up.

Reflex mode + Crouch + Move = Fast walk. Use it in CQB.

That said I think we do need to speed up the animations.
CAS_117
Posts: 1600
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Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Post by CAS_117 »

=Romagnolo= wrote:please, tell more about the infantry aspects, I'm very curious.
- Removed sprint

- Sped up walk to jog

- Added zoom to LMGs

- Reduced max deviation on rifles (mindev is same as pr) this in effect speeds up the settle time to 2-3 seconds. Also you won't trace a ring of bullets around a dude when in CQB.

- Zangoo's finished the ballistics, and they are implemented. Realistic gravity, damage drop off, and drag included.

- Ballistics required all rounds to be a tracer. We set the size to 1/3 of their current.

- Gave all scopes a 1x zoom mode. This is supposed to simulate raising a weapon but not using the sight. Basically just "reflex shooting". But if you try and play the way you do in BF2 (run around without your gun shouldered) its pretty much useless.
Russian_soldier_1989
Posts: 12
Joined: 2009-04-05 11:00

Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Post by Russian_soldier_1989 »

what combat arms servers exist? Write IP please.
xatu miller
Posts: 431
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Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Post by xatu miller »

Russian_soldier_1989 wrote:what combat arms servers exist? Write IP please.
simply type - "combined" in the search and you will find it.


"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
READ: Water makes cereal soggy.
Wicca
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Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Post by Wicca »

This sounds and looks alot better.

I think i will try it when the final version comes out.
Xact Wicca is The Joker. That is all.
Rudd
Retired PR Developer
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Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Post by Rudd »

- Zangoo's finished the ballistics, and they are implemented. Realistic gravity, damage drop off, and drag included.
but what of tracers?
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Alex6714
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Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Post by Alex6714 »

Dr2B Rudd wrote:but what of tracers?
Every round, 1/3 size.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
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