[Vehicle] AAVP7A1
-
motherdear
- Retired PR Developer
- Posts: 2637
- Joined: 2007-03-20 14:09
Re: [Vehicle] AAVP7A1
added suspension and it's at 4000 tris in total now since i reduced the tri count on the main wheels only got like 14 sides now but it looks okay

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Vehicle] AAVP7A1
lol not a bad guess 
I would aim between 6k and 8k tris for the whole thing so ye try and optimize this and the main body as much as possible
If you really need to go over 8k tris you can but would only do it if really necessary.
I would aim between 6k and 8k tris for the whole thing so ye try and optimize this and the main body as much as possible
If you really need to go over 8k tris you can but would only do it if really necessary.
-
motherdear
- Retired PR Developer
- Posts: 2637
- Joined: 2007-03-20 14:09
Re: [Vehicle] AAVP7A1
it definitly aint going to be under 7k in my humble opinion, as soon as turrets and similar come on it it's going to be going up on the poly count, but of course the optimization is important so hard to say really, and might even be able to cut it down even more but saving that for my optimization day that i'm having later hehe

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Vehicle] AAVP7A1
Ye rgr, its a odd shapped thing which will naturally mean more polys. Just try and save them where you can 
Then providing you have good LODs and COLs, it should work out.
Then providing you have good LODs and COLs, it should work out.
-
Z-trooper
- Retired PR Developer
- Posts: 4166
- Joined: 2007-05-08 14:18
Re: [Vehicle] AAVP7A1
I'll take a look at the file tonight, but from what I have seen so far there isn't much to optimize except for maybe the wheels.
Each side you cut off a wheel will save 8-10 tris, now multiply that with 14 (number of wheels) and it ends up as around 140 tris per side of the cylinders.
But lets take a look at that when the model is done
so case closed on the wheels for now.
Carry on
Each side you cut off a wheel will save 8-10 tris, now multiply that with 14 (number of wheels) and it ends up as around 140 tris per side of the cylinders.
But lets take a look at that when the model is done
Carry on
-
motherdear
- Retired PR Developer
- Posts: 2637
- Joined: 2007-03-20 14:09
Re: [Vehicle] AAVP7A1
3.7k tris now and that's with every wheel optimized so can't do much more on that, but working on the front now so that you guys can get something else to look at 

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
-
motherdear
- Retired PR Developer
- Posts: 2637
- Joined: 2007-03-20 14:09
Re: [Vehicle] AAVP7A1
okay guys here we go, so since the last pic update this morning i have added the suspension system to the tracks and i have added a whole new part to the front of the vehicle. this means that the model is beginning to look pretty awsm (in my opinion) and that the total tri count now is at 5,1k
but pics:


and sorry for the odd angles
but pics:


and sorry for the odd angles

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
-
=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: [Vehicle] AAVP7A1

[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
-
hall0
- Posts: 1700
- Joined: 2007-06-09 17:20
Re: [Vehicle] AAVP7A1
Awesome this is one of the vehicle pr realy needs 
-
eztonia
- Posts: 200
- Joined: 2007-07-11 10:52
Re: [Vehicle] AAVP7A1
For some odd unknown reason I like this vehicle. Maybe its the bit weird shape.
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Vehicle] AAVP7A1
looking good 
Looks to me thou you might be able to save quite a few polys on your suspension here?

Looks to me thou you might be able to save quite a few polys on your suspension here?

-
Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
Re: [Vehicle] AAVP7A1
yeah, just two blocks for each wheel are more than enough polys
-
motherdear
- Retired PR Developer
- Posts: 2637
- Joined: 2007-03-20 14:09
Re: [Vehicle] AAVP7A1
began adding details like the bag holder etc, also finished the front (even though i couldn't get it exactly like i wanted it)
current tri count 5.9k


things to do now is to add the back door and begin on the top of the vehicle.
current tri count 5.9k


things to do now is to add the back door and begin on the top of the vehicle.

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
-
Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Vehicle] AAVP7A1
What are you doing? overdosing on caffeine and using ur otherwise sleep hours to model?
fast work mate, and lovely!
fast work mate, and lovely!
-
sakils2
- Posts: 1374
- Joined: 2007-07-14 23:15
Re: [Vehicle] AAVP7A1
Hmmm, AAVP7A1 for 0.86?
*hopes so*
*hopes so*
-
Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: [Vehicle] AAVP7A1
Okay, once the model is finished, UV it, texture it then code it, and yeah, it will make 0.86.sakils2 wrote:Hmmm, AAVP7A1 for 0.86?
*hopes so*

-
crazy11
- Retired PR Developer
- Posts: 3141
- Joined: 2008-02-05 00:20
Re: [Vehicle] AAVP7A1
Looking very good! You are working so fast 

You miss 100% of the shots you don't take.- Wayne Gretzky
-
charliegrs
- Posts: 2027
- Joined: 2007-01-17 02:19
Re: [Vehicle] AAVP7A1
wow your working faster than even the french faction makes models and i thought they were quick.
theres no way this will be ready for .86 but what about .9?
theres no way this will be ready for .86 but what about .9?
known in-game as BOOMSNAPP
'
'



